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<blockquote data-quote="Rel" data-source="post: 4046742" data-attributes="member: 99"><p>I'm not disparaging anybody's point of view here, but I'd like to offer a little anecdote for your consideration:</p><p></p><p>WAY back when 3e first came out, I really liked most of the system. But then I got to the bit about Wizards getting new spells and how much money they had to pay to scribe them in their spellbook. A Wizard couldn't learn a new spell without scribing it in his spellbook and paying the considerable costs and spending a lot of time. Except when they gained a level and it was suddenly free in terms of both time and money.</p><p></p><p>This bugged the hell out of me. I posted in many a thread about how illogical it was. About how you could lock an Elven Wizard in a tower full of the greatest arcane tomes ever collected for 100 years. But by the RAW, if he didn't have a pile of gold to spend on "supplies" then he wouldn't know a single extra spell after all that time. IT MADE NO SENSE! Why wasn't everybody completely outraged?</p><p></p><p>And then somebody wise came along (it was probably Henry) and said, "You know, you make an interesting point. And I guess I can kind of see why it's bothering you. But you probably need to accept that, even though it makes no sense to you, it's just not bothering most people all that much. I think it's fine if you house rule it on your own games but if you expect everybody to jump on the "hate the logic of spellbooks" bandwagon, I think you're setting yourself up for disappointment."</p><p></p><p>So I kind of let it go. And over the long haul, I've really not had so many problems as I predicted I might back when I was examining the issue from really close up.</p><p></p><p>Make of that what you will.</p></blockquote><p></p>
[QUOTE="Rel, post: 4046742, member: 99"] I'm not disparaging anybody's point of view here, but I'd like to offer a little anecdote for your consideration: WAY back when 3e first came out, I really liked most of the system. But then I got to the bit about Wizards getting new spells and how much money they had to pay to scribe them in their spellbook. A Wizard couldn't learn a new spell without scribing it in his spellbook and paying the considerable costs and spending a lot of time. Except when they gained a level and it was suddenly free in terms of both time and money. This bugged the hell out of me. I posted in many a thread about how illogical it was. About how you could lock an Elven Wizard in a tower full of the greatest arcane tomes ever collected for 100 years. But by the RAW, if he didn't have a pile of gold to spend on "supplies" then he wouldn't know a single extra spell after all that time. IT MADE NO SENSE! Why wasn't everybody completely outraged? And then somebody wise came along (it was probably Henry) and said, "You know, you make an interesting point. And I guess I can kind of see why it's bothering you. But you probably need to accept that, even though it makes no sense to you, it's just not bothering most people all that much. I think it's fine if you house rule it on your own games but if you expect everybody to jump on the "hate the logic of spellbooks" bandwagon, I think you're setting yourself up for disappointment." So I kind of let it go. And over the long haul, I've really not had so many problems as I predicted I might back when I was examining the issue from really close up. Make of that what you will. [/QUOTE]
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