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<blockquote data-quote="KarinsDad" data-source="post: 4046920" data-attributes="member: 2011"><p>I've run PCs where I as a player know that the target is out of range of the PC's spell (especially for Close range spells), but the PC does not know that, so I have the PC cast the spell anyway.</p><p></p><p>I've even had situations where the DM was unaware of it and started having the target affected by the spell when I had to point out that the target was out of range.</p><p></p><p></p><p>It depends on whether one is playing the rules to win at all costs (e.g. my Druid moves 5 feet away from the Giant, provokes the AoO, then moves 5 feet directly back and heals the downed Barbarian without any chance of an AoO disrupting his spell since Giants normally do not have Combat Reflexes), or to have a fun time playing the game based on the PC (e.g. make decisions based totally on character knowledge and motivations). Precise distance is not character knowledge.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4046920, member: 2011"] I've run PCs where I as a player know that the target is out of range of the PC's spell (especially for Close range spells), but the PC does not know that, so I have the PC cast the spell anyway. I've even had situations where the DM was unaware of it and started having the target affected by the spell when I had to point out that the target was out of range. It depends on whether one is playing the rules to win at all costs (e.g. my Druid moves 5 feet away from the Giant, provokes the AoO, then moves 5 feet directly back and heals the downed Barbarian without any chance of an AoO disrupting his spell since Giants normally do not have Combat Reflexes), or to have a fun time playing the game based on the PC (e.g. make decisions based totally on character knowledge and motivations). Precise distance is not character knowledge. [/QUOTE]
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