Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruemere" data-source="post: 4047331" data-attributes="member: 5515"><p>I'd like to point out that simplifying diagonal movement to 1-1-1-1 is likely to remove a portion of fun factor which has to do with manoeuvring in combat. My parties often performed intricate flanks, piled AoOs on opponents or simply enjoyed using spring attacks to pick out select targets.</p><p></p><p>Still, we're pretty oldschool in our approach, with most simple combats being resolved through initiative order and GM adjudicating distances (sometimes making dots on simple paper to make notes of everyone's position), with battlegrid reserved for special cases. Also, we often use circles (to find out reaches of various effects) and cords. For example:</p><p></p><p>Softie</p><p></p><p>Toughie</p><p></p><p>Meanie</p><p></p><p>Drop a 5' circle on a Toughie, to find out area he threatens. Put a cord (with 1' increments marked) starting from Meanie and ending at Softie, have the Meanie owner decide on exact path and find out, if the Meanie may reach Softie without Toughie having it with Meanie.</p><p></p><p>No battle map necessary, pretty exact distance and no need to count. And all you need is a cord with marked 1' increments and several circles for 5, 10' and 15' reaches. Oh, and a paper cone.</p><p></p><p>But, as I said. It's old school solution invented in times when you had to be able to GM in small rooms, without tables, on moving trains and in other, less than comfortable, places.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4047331, member: 5515"] I'd like to point out that simplifying diagonal movement to 1-1-1-1 is likely to remove a portion of fun factor which has to do with manoeuvring in combat. My parties often performed intricate flanks, piled AoOs on opponents or simply enjoyed using spring attacks to pick out select targets. Still, we're pretty oldschool in our approach, with most simple combats being resolved through initiative order and GM adjudicating distances (sometimes making dots on simple paper to make notes of everyone's position), with battlegrid reserved for special cases. Also, we often use circles (to find out reaches of various effects) and cords. For example: Softie Toughie Meanie Drop a 5' circle on a Toughie, to find out area he threatens. Put a cord (with 1' increments marked) starting from Meanie and ending at Softie, have the Meanie owner decide on exact path and find out, if the Meanie may reach Softie without Toughie having it with Meanie. No battle map necessary, pretty exact distance and no need to count. And all you need is a cord with marked 1' increments and several circles for 5, 10' and 15' reaches. Oh, and a paper cone. But, as I said. It's old school solution invented in times when you had to be able to GM in small rooms, without tables, on moving trains and in other, less than comfortable, places. Regards, Ruemere [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
Top