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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Imban" data-source="post: 4047548" data-attributes="member: 29206"><p>Was Marathon really the first game with it? I thought it was endemic to early first-person shooters, actually - I'm almost sure the same effect existed in Doom, for instance.</p><p></p><p>I'm waiting for the final rules to see for what I think of the new movement style. As I've said, I use a virtual tabletop, so 1-2-1-2 doesn't lose me any time at all except with very zig-zagging paths, difficult terrain, or both, but unless I notice a real loss in functionality from using 1-1-1-1 movement, I'll probably stick with it. There's not enough information to determine all of its effects on typical combat and tactics in 4e as of yet, anyway.</p></blockquote><p></p>
[QUOTE="Imban, post: 4047548, member: 29206"] Was Marathon really the first game with it? I thought it was endemic to early first-person shooters, actually - I'm almost sure the same effect existed in Doom, for instance. I'm waiting for the final rules to see for what I think of the new movement style. As I've said, I use a virtual tabletop, so 1-2-1-2 doesn't lose me any time at all except with very zig-zagging paths, difficult terrain, or both, but unless I notice a real loss in functionality from using 1-1-1-1 movement, I'll probably stick with it. There's not enough information to determine all of its effects on typical combat and tactics in 4e as of yet, anyway. [/QUOTE]
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