Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 4048505" data-attributes="member: 957"><p>For me it is pretty much another cinder block on the greasy stain that was once a camel.</p><p></p><p></p><p>There is a difference between shades of gray abstractions, particularly for things that represent activity over time, and being flat out wrong in regard to fixed values.</p><p></p><p></p><p>Huh? First of all, with no facing a creature wouldn't be turned 45 degrees at any time anyway. But even if you did, the size of a huge creature would still be exactly 15 feet per side regardless of how you place the mini on the table. Which is completely unlike running on a diagonal, in which case the distance actually changes.</p><p></p><p>As to "creating" an experience, that is a complete misunderstanding of the point.</p><p>For those of us who find 1/2/1/2 to be really really simple and resulting in virtually no errors or game delays, the explicit addition of blatant error introduces a constant distraction from the depth of experience. The game doesn't create the experience, the players do that. But a game can screw it up and a good game stays out of the way as much as it can.</p><p></p><p>To compare this to initiative or spacing is absurb. It is easy to imagine that initiative is simply a representation of continuous activity and it is easy to imagine that a large snake (the extreme of not a square) could be moving and adjusting continuously in a given area. These abstraction all encompass very reasonable possibilities. It is not possible for 28 feet to turn into 20 feet just because you change point of view. You have moved from covering a range to simply being wrong.</p><p></p><p>Would I like a more accurate system than even 3.5? Sure. That'd be great. But the value is there and it works. This change does nothing but add absolute error in exchange for nothing but a "simplicity" that I find to be of flat zero merit and even a bit of an insult to the mental agility of the people I game with.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4048505, member: 957"] For me it is pretty much another cinder block on the greasy stain that was once a camel. There is a difference between shades of gray abstractions, particularly for things that represent activity over time, and being flat out wrong in regard to fixed values. Huh? First of all, with no facing a creature wouldn't be turned 45 degrees at any time anyway. But even if you did, the size of a huge creature would still be exactly 15 feet per side regardless of how you place the mini on the table. Which is completely unlike running on a diagonal, in which case the distance actually changes. As to "creating" an experience, that is a complete misunderstanding of the point. For those of us who find 1/2/1/2 to be really really simple and resulting in virtually no errors or game delays, the explicit addition of blatant error introduces a constant distraction from the depth of experience. The game doesn't create the experience, the players do that. But a game can screw it up and a good game stays out of the way as much as it can. To compare this to initiative or spacing is absurb. It is easy to imagine that initiative is simply a representation of continuous activity and it is easy to imagine that a large snake (the extreme of not a square) could be moving and adjusting continuously in a given area. These abstraction all encompass very reasonable possibilities. It is not possible for 28 feet to turn into 20 feet just because you change point of view. You have moved from covering a range to simply being wrong. Would I like a more accurate system than even 3.5? Sure. That'd be great. But the value is there and it works. This change does nothing but add absolute error in exchange for nothing but a "simplicity" that I find to be of flat zero merit and even a bit of an insult to the mental agility of the people I game with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
Top