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<blockquote data-quote="BryonD" data-source="post: 4051816" data-attributes="member: 957"><p>Oh, ok.</p><p>Of course I greatly disagree. </p><p></p><p>To me it matters a lot that taking on the role of a character in a world includes the understanding that the world itself is not absurd. And reality stretching by 40% linearly and 200% in two dimensions simply by turning 45 degrees is plenty far into absurd. </p><p></p><p>It is really boggling to me that anyone would even consider this as open for discussion, much less a good idea and even vastly less an acceptable trade-off against simply counting 1/2/1/2. Seriously, even now my mind reels trying to grasp the thinking. But clearly there is something greatly different going on in my mind than a lot of other people's minds. But there are also a lot of people who see it my way.</p><p></p><p>I'm very sensitive to the whole badwrongfun thing. If you are having fun then that is all that matters and my opinion isn't crap. But my opinion is that if the world isn't plausible, then the characters that "exist" in it also become implausible. And if the character is implausible then really honestly roleplaying is screwed. As I said way upthread, you can tell a story from the point of view of a chess knight, but that doesn't make it roleplaying. And to me this kind of slap in the face of plausibility or versimiltude is like the fun equivalent of anti-matter.</p><p></p><p>And to be clear, obviously one can deep roleplay a dwarven warlock to the nth degree and the grid on a table has exactly zero to do with that. But to me the real experience and joy of roleplaying is integrally linked with how the players actions and the pretend world mesh. Its like two gears and the player can do his thing perfectly but his gear is just spinning because the teeth on the world's gear are all pointing in the wrong direction. </p><p></p><p>And if you are just playing kick in the door / empowerment by proxy, then none if this applies. But there are many kinds of roleplaying. And for the kind that I really love, this idea is a total failure. Even if it just a "little" error. It is the proverbial turd in the punchbowl. Its a constant thumb in the eye to any attempt at building a world that really works.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4051816, member: 957"] Oh, ok. Of course I greatly disagree. To me it matters a lot that taking on the role of a character in a world includes the understanding that the world itself is not absurd. And reality stretching by 40% linearly and 200% in two dimensions simply by turning 45 degrees is plenty far into absurd. It is really boggling to me that anyone would even consider this as open for discussion, much less a good idea and even vastly less an acceptable trade-off against simply counting 1/2/1/2. Seriously, even now my mind reels trying to grasp the thinking. But clearly there is something greatly different going on in my mind than a lot of other people's minds. But there are also a lot of people who see it my way. I'm very sensitive to the whole badwrongfun thing. If you are having fun then that is all that matters and my opinion isn't crap. But my opinion is that if the world isn't plausible, then the characters that "exist" in it also become implausible. And if the character is implausible then really honestly roleplaying is screwed. As I said way upthread, you can tell a story from the point of view of a chess knight, but that doesn't make it roleplaying. And to me this kind of slap in the face of plausibility or versimiltude is like the fun equivalent of anti-matter. And to be clear, obviously one can deep roleplay a dwarven warlock to the nth degree and the grid on a table has exactly zero to do with that. But to me the real experience and joy of roleplaying is integrally linked with how the players actions and the pretend world mesh. Its like two gears and the player can do his thing perfectly but his gear is just spinning because the teeth on the world's gear are all pointing in the wrong direction. And if you are just playing kick in the door / empowerment by proxy, then none if this applies. But there are many kinds of roleplaying. And for the kind that I really love, this idea is a total failure. Even if it just a "little" error. It is the proverbial turd in the punchbowl. Its a constant thumb in the eye to any attempt at building a world that really works. [/QUOTE]
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