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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4052121" data-attributes="member: 3146"><p>Tell me which of these scenarios you would rather see happen in a dungeon.</p><p></p><p>1.</p><p>"We cannot hold them here; we must fall back!"</p><p>[Sounds of fighting, rapid cut scenes as the characters retreat from their large rectangular room. The characters reach a room with a narrow, ornamental staircase; the leader turns and shouts as he guts an advancing orc]</p><p>"Here we shall make our stand. Archer, Mage, ascend to the balcony! Jozan and I shall hold the stair; in these narrow quarters, few may stand against many"</p><p></p><p>2.</p><p>"We cannot hold them here; we must fall back!"</p><p>[Sounds of fighting, rapid cut scenes as the characters retreat from their large rectangular room. The characters reach another room, similar to the first except that it is laid out at an angle on the battlemap; the leader turns and shouts as he guts an advancing orc]</p><p>"Here we shall make our stand. Archer, Mage, stand behind us! Jozan and I shall hold the line; with this alignment of the grid, few may stand against many!"</p><p></p><p>It's an exaggerated example, of course, but the idea of pushing forward or retreating into a room that is aligned differently to the grid in order to gain an advantage is a pretty horrible one. But you can bet that figuring out how to align battles to your advantage on the grid is going to be a significant 4.0 combat skill.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4052121, member: 3146"] Tell me which of these scenarios you would rather see happen in a dungeon. 1. "We cannot hold them here; we must fall back!" [Sounds of fighting, rapid cut scenes as the characters retreat from their large rectangular room. The characters reach a room with a narrow, ornamental staircase; the leader turns and shouts as he guts an advancing orc] "Here we shall make our stand. Archer, Mage, ascend to the balcony! Jozan and I shall hold the stair; in these narrow quarters, few may stand against many" 2. "We cannot hold them here; we must fall back!" [Sounds of fighting, rapid cut scenes as the characters retreat from their large rectangular room. The characters reach another room, similar to the first except that it is laid out at an angle on the battlemap; the leader turns and shouts as he guts an advancing orc] "Here we shall make our stand. Archer, Mage, stand behind us! Jozan and I shall hold the line; with this alignment of the grid, few may stand against many!" It's an exaggerated example, of course, but the idea of pushing forward or retreating into a room that is aligned differently to the grid in order to gain an advantage is a pretty horrible one. But you can bet that figuring out how to align battles to your advantage on the grid is going to be a significant 4.0 combat skill. [/QUOTE]
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