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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4052805" data-attributes="member: 5122"><p>Actually, I believe that the designers know <em>now</em>. I don't believe many -- if any -- of them fully realized the extent of the consequences when they pitched or finalized the rule. Which is understandable, in a way. It's just not intuitive that a simple, innocent linear change like the 1-1-1-1 rule results in rooms that double in size when they're on the diagonal. It's actually pretty hard to even believe until you make the effort to draw it out.</p><p></p><p>You know, I really wouldn't mind <em>firecubes</em> -- even in 3.5 -- except that they (DDM again) explicitly call the effects "bursts" and "spreads" and words like that and make you calculate cover and counting around walls and on and on. Just say it's a 5x5 sheet of flame that damages everyone and everything in the area and be done with it.</p><p></p><p>I'm pretty sure that that has been stated and acknowledged by every single 1-1-1-1 hater in this thread <em>at least</em> once. (I can pretty much guarantee that all of the 1-2-1-2 proponents would be just as vocal if the rule had come down 2-2-2-2.) </p><p></p><p>Well, yes, that's true, but it's not the only difference. 1-1-1-1 movement is 450 percent worse as an approximation than 1-2-1-2. And that's linearly. When you go to draw rooms, the increase in percentage of error between 1-2-1-2 and 1-1-1-1 climbs into the thousands. Maybe tens of thousands. The error in 1-1-1-1 is also additive ... it gets progressively worse as you move farther. 1-2-1-2 doesn't.</p><p></p><p>You're obviously aware that 1-2-1-2 is more accurate, but it's really pretty incredible just how much more accurate it is, but that's not easy to see when all you're talking about is 6 squares of movement. 1-2-1-2 is not perfect, no. Much, much, <em>much</em> more accurate? Yes.</p><p></p><p>I simply don't consider that remarkable and deliberate -- "deliberate" as in "intentional," not as in "knowing the consequences" -- increase in, to use a word that applies on a couple of levels, <em>wrongness</em> to be worth the minuscule play benefit. Counting diagonals simply isn't very hard, very intrusive, or very time consuming. Nearly everyone in my group wastes more time shaking the d20 to roll it than they do counting diagonals ... which is to say "about 0.5 extra seconds."</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4052805, member: 5122"] Actually, I believe that the designers know [i]now[/i]. I don't believe many -- if any -- of them fully realized the extent of the consequences when they pitched or finalized the rule. Which is understandable, in a way. It's just not intuitive that a simple, innocent linear change like the 1-1-1-1 rule results in rooms that double in size when they're on the diagonal. It's actually pretty hard to even believe until you make the effort to draw it out. You know, I really wouldn't mind [i]firecubes[/i] -- even in 3.5 -- except that they (DDM again) explicitly call the effects "bursts" and "spreads" and words like that and make you calculate cover and counting around walls and on and on. Just say it's a 5x5 sheet of flame that damages everyone and everything in the area and be done with it. I'm pretty sure that that has been stated and acknowledged by every single 1-1-1-1 hater in this thread [i]at least[/i] once. (I can pretty much guarantee that all of the 1-2-1-2 proponents would be just as vocal if the rule had come down 2-2-2-2.) Well, yes, that's true, but it's not the only difference. 1-1-1-1 movement is 450 percent worse as an approximation than 1-2-1-2. And that's linearly. When you go to draw rooms, the increase in percentage of error between 1-2-1-2 and 1-1-1-1 climbs into the thousands. Maybe tens of thousands. The error in 1-1-1-1 is also additive ... it gets progressively worse as you move farther. 1-2-1-2 doesn't. You're obviously aware that 1-2-1-2 is more accurate, but it's really pretty incredible just how much more accurate it is, but that's not easy to see when all you're talking about is 6 squares of movement. 1-2-1-2 is not perfect, no. Much, much, [i]much[/i] more accurate? Yes. I simply don't consider that remarkable and deliberate -- "deliberate" as in "intentional," not as in "knowing the consequences" -- increase in, to use a word that applies on a couple of levels, [i]wrongness[/i] to be worth the minuscule play benefit. Counting diagonals simply isn't very hard, very intrusive, or very time consuming. Nearly everyone in my group wastes more time shaking the d20 to roll it than they do counting diagonals ... which is to say "about 0.5 extra seconds." [/QUOTE]
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