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<blockquote data-quote="HeinorNY" data-source="post: 4052864" data-attributes="member: 16178"><p>I don't fully agree with you but anyway, it was just an opinion.</p><p></p><p>"Do you think 1-1-1-1 is too simple? Do you care about realism? Are your DM a tyrannic min/maxer? So here we have a nice fix for you, use 1-2-1-2 diagonal movement!"</p><p></p><p></p><p></p><p>We are talking a lot about diagonal rooms and DM making it harder/easier for players. I still think it's about player minmaxing too, let me bring back the point from page 3:</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=32469" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://www.enworld.org/attachment.php?attachmentid=32473" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><span style="color: Blue">Blue</span> = Wizard or Ranger</p><p><span style="color: YellowGreen">Green </span> = Fighter (defender)</p><p>X = monster</p><p></p><p>I've heard the following counter-point: "Squares are abstract, in the second diagram the blue dot IS farther from X monster so it 'makes sense' it needs more movement to reach it".</p><p></p><p>But that point is irrelevant because, farther or not, in both situations the Blue dot, let's say it's a ranger, COULD Point Blank Shot the X monster, but depending on how the characters position themselves on the grid (by normal movement, and not grid-rotation), the X monster could reach the ranger in 1 round or in 2 rounds. </p><p></p><p>BTW in the second diagram, the X monster even by provoking AoO from the green dot wouldn't reach the Blue dot. If the green dot was just a hole on the ground the X monster wouldn't reach the Blue dot too. (Of course it could jump the hole, or fall in it)</p><p></p><p>In the first diagram the X monster can do it without provoking any AoO at all, nor It would have to care about jumping the hole. </p><p></p><p>That's a lot of inconsistence.</p><p></p><p></p><p></p><p>[TANGENT]What about another diagram, not to prove anything, just for fun, really:</p><p>The X monster is already attacking the Blue dot. On its round it uses a withdraw (move action) around the defender. Readies a charge when another monster heals him, gives a hearty hello to the defender, gets healed and then charge (don't need to be in a straight line anymore) the Blue dot again. It's a corner case, but could happen, let's say the Fighter is fighting another monster while the X monster do that. If the Monster "leader" turn is right after the X monster's turn he could do it...</p><p></p><p><img src="http://www.enworld.org/attachment.php?attachmentid=32596&stc=1" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I really hope the rules don't allow us to do things like that, like readying a charge, but who knows?[/TANGENT]</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 4052864, member: 16178"] I don't fully agree with you but anyway, it was just an opinion. "Do you think 1-1-1-1 is too simple? Do you care about realism? Are your DM a tyrannic min/maxer? So here we have a nice fix for you, use 1-2-1-2 diagonal movement!" We are talking a lot about diagonal rooms and DM making it harder/easier for players. I still think it's about player minmaxing too, let me bring back the point from page 3: [IMG]http://www.enworld.org/attachment.php?attachmentid=32469[/IMG] [IMG]http://www.enworld.org/attachment.php?attachmentid=32473[/IMG] [COLOR=Blue]Blue[/COLOR] = Wizard or Ranger [COLOR=YellowGreen]Green [/COLOR] = Fighter (defender) X = monster I've heard the following counter-point: "Squares are abstract, in the second diagram the blue dot IS farther from X monster so it 'makes sense' it needs more movement to reach it". But that point is irrelevant because, farther or not, in both situations the Blue dot, let's say it's a ranger, COULD Point Blank Shot the X monster, but depending on how the characters position themselves on the grid (by normal movement, and not grid-rotation), the X monster could reach the ranger in 1 round or in 2 rounds. BTW in the second diagram, the X monster even by provoking AoO from the green dot wouldn't reach the Blue dot. If the green dot was just a hole on the ground the X monster wouldn't reach the Blue dot too. (Of course it could jump the hole, or fall in it) In the first diagram the X monster can do it without provoking any AoO at all, nor It would have to care about jumping the hole. That's a lot of inconsistence. [TANGENT]What about another diagram, not to prove anything, just for fun, really: The X monster is already attacking the Blue dot. On its round it uses a withdraw (move action) around the defender. Readies a charge when another monster heals him, gives a hearty hello to the defender, gets healed and then charge (don't need to be in a straight line anymore) the Blue dot again. It's a corner case, but could happen, let's say the Fighter is fighting another monster while the X monster do that. If the Monster "leader" turn is right after the X monster's turn he could do it... [IMG]http://www.enworld.org/attachment.php?attachmentid=32596&stc=1[/IMG] I really hope the rules don't allow us to do things like that, like readying a charge, but who knows?[/TANGENT] [/QUOTE]
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