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D&D Older Editions, OSR, & D&D Variants
Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Benimoto" data-source="post: 4053251" data-attributes="member: 40093"><p>Yeah, but you could reverse that and legitimately ask why you would complicate a system just because of an assumption that the current rules don't meet the precision needs of the target audience.</p><p></p><p>You could do things to make the 3.5 system more precise. You could break everything down to precise measurements in feet and say that diagonals are 7 feet, or even 7 feet, 1 inch long. Or, instead, you could require a player to keep track of whether he's moved an odd or even number of diagonals, so that the 1-2-1-2 count could start up correctly on the next turn instead of resetting.</p><p></p><p>The thing is that the system is already fairly imprecise. As I mentioned earlier, isn't a little weird that most of the entire human race moves at a speed of exactly 30 feet? Is that really how far someone can walk in 6 seconds? Isn't it weird that all difficult terrain exactly halves your speed? We could easily make these systems more precise as well.</p><p></p><p>They're all abstractions, and all compromises between precision and usability. Your complaints are legitimate, but why should your ideal system get preference over all the people who had been counting 1-1-1-1 all along and liked their system?</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4053251, member: 40093"] Yeah, but you could reverse that and legitimately ask why you would complicate a system just because of an assumption that the current rules don't meet the precision needs of the target audience. You could do things to make the 3.5 system more precise. You could break everything down to precise measurements in feet and say that diagonals are 7 feet, or even 7 feet, 1 inch long. Or, instead, you could require a player to keep track of whether he's moved an odd or even number of diagonals, so that the 1-2-1-2 count could start up correctly on the next turn instead of resetting. The thing is that the system is already fairly imprecise. As I mentioned earlier, isn't a little weird that most of the entire human race moves at a speed of exactly 30 feet? Is that really how far someone can walk in 6 seconds? Isn't it weird that all difficult terrain exactly halves your speed? We could easily make these systems more precise as well. They're all abstractions, and all compromises between precision and usability. Your complaints are legitimate, but why should your ideal system get preference over all the people who had been counting 1-1-1-1 all along and liked their system? [/QUOTE]
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