Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nom" data-source="post: 4053490" data-attributes="member: 56980"><p>No, 1-1-1 is irrelevant for gamists. Reality for the gamist is <u>defined by</u> the game mechanics. Thus it doesn't really matter to the pure gamist whether diagonals are always 1 or sometimes 1 and sometimes 2 or hexes or whatever, except as these affect the playability of the game. That some border cases will differ to the previous ruleset is neither here nor there.</p><p></p><p>Simulationists might care, if they care about simulating the physical environment. Though they may be better served by going gridless. Especially since the issue is one of magnitude of oddball measuring effects, not presence. Plus, "going around" is far more of an issue from turn-based play rather than euclidean distance. Yes, there are certain situations where someone could not "go around" in 3E but can in 4. But it's also quite possible to create situations where "going around" in 3E wouldn't match the same issue if playing without a grid (both where 3E is more generous and where it is less). The rule doesn't exactly model reality. But it's only <em>internally</em> broken if you mix 3E and 4E movement mechanics.</p><p>Huh? Narrativists are about exploring the idea in narrative. D&D is a gamist system that can sorta be used simulationist. Thus, I doubt any narrativists care about "the different effect of turn-based vs euclidean approximations". Narrativists might appreciate the 1-1 metric for being simpler (and thus reducing the mechanics in the way of their story) or just ditch the grid altogether and wing it.</p><p></p><p>Heck, I'm a gamist, and I've still considered just ditching the grid and winging it, because I find that pickyness over movement distances isn't a game mechanic aspect that is particularly interesting - I'd rather break out cool combos of abilities than quibble over counting.</p><p></p><p>Basically, 1-1-1 is only uniquely broken if</p><p>(1) you take a simulationist perspective and</p><p>(2) you are using a subjective measure for how much euclidean inaccuracy counts as "broken".</p></blockquote><p></p>
[QUOTE="Nom, post: 4053490, member: 56980"] No, 1-1-1 is irrelevant for gamists. Reality for the gamist is [u]defined by[/u] the game mechanics. Thus it doesn't really matter to the pure gamist whether diagonals are always 1 or sometimes 1 and sometimes 2 or hexes or whatever, except as these affect the playability of the game. That some border cases will differ to the previous ruleset is neither here nor there. Simulationists might care, if they care about simulating the physical environment. Though they may be better served by going gridless. Especially since the issue is one of magnitude of oddball measuring effects, not presence. Plus, "going around" is far more of an issue from turn-based play rather than euclidean distance. Yes, there are certain situations where someone could not "go around" in 3E but can in 4. But it's also quite possible to create situations where "going around" in 3E wouldn't match the same issue if playing without a grid (both where 3E is more generous and where it is less). The rule doesn't exactly model reality. But it's only [i]internally[/i] broken if you mix 3E and 4E movement mechanics. Huh? Narrativists are about exploring the idea in narrative. D&D is a gamist system that can sorta be used simulationist. Thus, I doubt any narrativists care about "the different effect of turn-based vs euclidean approximations". Narrativists might appreciate the 1-1 metric for being simpler (and thus reducing the mechanics in the way of their story) or just ditch the grid altogether and wing it. Heck, I'm a gamist, and I've still considered just ditching the grid and winging it, because I find that pickyness over movement distances isn't a game mechanic aspect that is particularly interesting - I'd rather break out cool combos of abilities than quibble over counting. Basically, 1-1-1 is only uniquely broken if (1) you take a simulationist perspective and (2) you are using a subjective measure for how much euclidean inaccuracy counts as "broken". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
Top