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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Lurker37" data-source="post: 4056099" data-attributes="member: 9522"><p>**Warning: Facetious post ahead. May contain traces of a nut.***</p><p></p><p>So how much dandelion wine can your elf drink before (s)he bursts?</p><p></p><p>I mean, with not being able to exude fluids and all. </p><p></p><p>And how many meals (or nights at the tavern) before they become a Large creature? What are the stealth penalties for the sloshing sounds whenever (s)he moves?</p><p></p><p>**We now return you to your scheduled debate**</p><p></p><p>Sorry - had to use some humour - it helps me regain some perspective. Please don't start a tangent on the above.</p><p></p><p>Now a Question:</p><p></p><p>If you're setting up a battlemap or whatever of a room that's diagonal on the map, do you duplicate the grid on the map faithfully, or just say "It's a rectangular 25x35 room with a 4x4 alcove on the side opposite the door. The room may be on the diagonal on the map but I'll just align it to the grid for simplicity.'?</p><p></p><p>Because if you do the latter the percveived distortion of spatial dimensions ceases to be an issue. If the maps we've seen so far all align grids to walls, then perhaps that's what the designers intended for us to do for all rooms? It would certainly make more sense for things like squared fireballs - which would otherwise be less effective in a 4x4 room on the diagonal.</p><p></p><p>[ I know this doesn't address the '6-square movement monster vs point-blank-range ranger with a fighter halfway between' scenario, and I agree that some players will try to take advantage of it whenever they have room to do so (if our current assumption that ranged attacks will use the same rule is correct), but I don't have anything to contribute on that point right now. ]</p></blockquote><p></p>
[QUOTE="Lurker37, post: 4056099, member: 9522"] **Warning: Facetious post ahead. May contain traces of a nut.*** So how much dandelion wine can your elf drink before (s)he bursts? I mean, with not being able to exude fluids and all. And how many meals (or nights at the tavern) before they become a Large creature? What are the stealth penalties for the sloshing sounds whenever (s)he moves? **We now return you to your scheduled debate** Sorry - had to use some humour - it helps me regain some perspective. Please don't start a tangent on the above. Now a Question: If you're setting up a battlemap or whatever of a room that's diagonal on the map, do you duplicate the grid on the map faithfully, or just say "It's a rectangular 25x35 room with a 4x4 alcove on the side opposite the door. The room may be on the diagonal on the map but I'll just align it to the grid for simplicity.'? Because if you do the latter the percveived distortion of spatial dimensions ceases to be an issue. If the maps we've seen so far all align grids to walls, then perhaps that's what the designers intended for us to do for all rooms? It would certainly make more sense for things like squared fireballs - which would otherwise be less effective in a 4x4 room on the diagonal. [ I know this doesn't address the '6-square movement monster vs point-blank-range ranger with a fighter halfway between' scenario, and I agree that some players will try to take advantage of it whenever they have room to do so (if our current assumption that ranged attacks will use the same rule is correct), but I don't have anything to contribute on that point right now. ] [/QUOTE]
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