Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 4057424" data-attributes="member: 2268"><p>Just to clarify...I didn't rotate the grid, or allow the monster to do so. I included the grid in the red area in order to show that the area is the same size in both pictures without forcing people to get out the ruler and try to measure it out on the screen. The area is, in both pictures, 15 feet = 3 inches square. That's the only reason why I included the grid in the red area. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Not coincidental at all. The monster's combat area is 15'x15'. Translated down to "battlemap units", that's 3 squares by 3 squares in the orthogonal, or 2 squares by 2 squares in the diagonal. It's exactly as I get it from the RAW. The basic point is that the combat area itself is not fundamentally measured in squares, but in feet, and then translated down onto the battlemap according to the DMG rules.</p><p></p><p></p><p></p><p>That's the point of the 1-2-1-2 rules. They are trying to abstract euclidean properties of space into a grid of 5' squares. I CAN use the euclidean metric directly and round the difference because that IS what the 3.X rules are made for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>I do agree though that I'm not sure about the turning of monsters. There IS facing and turning, but directly only in the Flight Maneuverability rules. Facing because turning in X° only works when you turn from a primary direction that you are moving in, which is usually "Forward". But those rules don't apply to ground movement, and surprisingly enough not to swimming either. On the other hand, nothing forbids me from using those rules for ground movement or swimming either, at least nothing in the RAW, since that says maneuverability can cover all movement in 3D.</p><p>But I'd agree that the bend in the corridor would be to tight for a 15'x15' gelatineous cube to turn easily. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p>The only part where I disagree is about it not being RAW, but that's because we have a different view of what we can get out of the RAW in context with the question. As for the rest, I perfectly agree. As I mentioned, I usually don't play with battlemap and minis at all, so this discussion is, for me, more about the weird consequences that the 1-1-1-1 ruling will create either way, in my eyes, and because I think those are a too high price to pay for simplifying the mini-subgame of D&D battlemap combat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I have to admit, I think this is the kind of discussion topic that would be a lot more interesting, easier and more fun when done in person, with proper props and rulebooks on hand, and some quality drinks on the side. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 4057424, member: 2268"] Just to clarify...I didn't rotate the grid, or allow the monster to do so. I included the grid in the red area in order to show that the area is the same size in both pictures without forcing people to get out the ruler and try to measure it out on the screen. The area is, in both pictures, 15 feet = 3 inches square. That's the only reason why I included the grid in the red area. :) Not coincidental at all. The monster's combat area is 15'x15'. Translated down to "battlemap units", that's 3 squares by 3 squares in the orthogonal, or 2 squares by 2 squares in the diagonal. It's exactly as I get it from the RAW. The basic point is that the combat area itself is not fundamentally measured in squares, but in feet, and then translated down onto the battlemap according to the DMG rules. That's the point of the 1-2-1-2 rules. They are trying to abstract euclidean properties of space into a grid of 5' squares. I CAN use the euclidean metric directly and round the difference because that IS what the 3.X rules are made for. :) I do agree though that I'm not sure about the turning of monsters. There IS facing and turning, but directly only in the Flight Maneuverability rules. Facing because turning in X° only works when you turn from a primary direction that you are moving in, which is usually "Forward". But those rules don't apply to ground movement, and surprisingly enough not to swimming either. On the other hand, nothing forbids me from using those rules for ground movement or swimming either, at least nothing in the RAW, since that says maneuverability can cover all movement in 3D. But I'd agree that the bend in the corridor would be to tight for a 15'x15' gelatineous cube to turn easily. :lol: The only part where I disagree is about it not being RAW, but that's because we have a different view of what we can get out of the RAW in context with the question. As for the rest, I perfectly agree. As I mentioned, I usually don't play with battlemap and minis at all, so this discussion is, for me, more about the weird consequences that the 1-1-1-1 ruling will create either way, in my eyes, and because I think those are a too high price to pay for simplifying the mini-subgame of D&D battlemap combat. :) I have to admit, I think this is the kind of discussion topic that would be a lot more interesting, easier and more fun when done in person, with proper props and rulebooks on hand, and some quality drinks on the side. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Non-Euclidean Geometry in 4E?
Top