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Non-Euclidean Geometry in 4E?
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<blockquote data-quote="Lackhand" data-source="post: 4057456" data-attributes="member: 36160"><p>So the monster was orthogonal to the presented grid? I mean, I don't <em>mind</em> that you had rotations there, but the grid that the monster was playing on wasn't the same grid as the rest of the players were.</p><p></p><p>Which is, of course, a 2x2 square. Ow, my brain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>AMEN! If it helps, I'm eating cookies and drinking cider, so I've got my end covered. Catch up! Chop chop!</p><p></p><p>I don't care much about the subject, honestly; I agree that 1-2-1-2 is an excellent abstraction that hews closely to regular euclidean space. I just think you need to be prepared to bend/fold/spindle/mutilate it to use it well, and this is true of any grid used.</p><p></p><p>Because of my buddha-like detachment, I enjoy the 1-1-1-1, because I just can't be bothered. I think ideal solution for everyone would have been to have orthogonal movement cost 2, diagonal movement cost 3, and for humans to have a speed of 12, not 6.</p><p></p><p>Voila!</p></blockquote><p></p>
[QUOTE="Lackhand, post: 4057456, member: 36160"] So the monster was orthogonal to the presented grid? I mean, I don't [i]mind[/i] that you had rotations there, but the grid that the monster was playing on wasn't the same grid as the rest of the players were. Which is, of course, a 2x2 square. Ow, my brain. :) AMEN! If it helps, I'm eating cookies and drinking cider, so I've got my end covered. Catch up! Chop chop! I don't care much about the subject, honestly; I agree that 1-2-1-2 is an excellent abstraction that hews closely to regular euclidean space. I just think you need to be prepared to bend/fold/spindle/mutilate it to use it well, and this is true of any grid used. Because of my buddha-like detachment, I enjoy the 1-1-1-1, because I just can't be bothered. I think ideal solution for everyone would have been to have orthogonal movement cost 2, diagonal movement cost 3, and for humans to have a speed of 12, not 6. Voila! [/QUOTE]
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