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Non-Evil Bad Guys
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<blockquote data-quote="Mark Chance" data-source="post: 2500004" data-attributes="member: 2795"><p>In my current campaign, in addition to the regular evil bad guys lining up to kill or be killed by the PCs, I'm introducing a few foes who aren't alignmentally evil. The first two the PCs will soon meet are Streicher the Evangelist and his cohort Julia. Streicher is a lawful neutral evangelist of Wastri the Hopping Prophet. Julia is a paladin of Wastri.</p><p></p><p>When the PCs return to Safeton from the wood elf town Oakvein, they notice several establishments near the north gate are flying a new banner: a rectangular flag of black cloth emblazoned with a stylized frog, hanging from the business end of a glaive. During the several days the PCs were gone, Streicher the Evangelist and his retinue arrived in Safeton. The silver-tongued Streicher has quickly become a person-of-note. He has attracted several new followers among Safeton's human population, and even his detractors reluctantly admit he a remarkable public speaker.</p><p></p><p>Streicher has established a chapel of Wastri in the tradesmen's quarter, which is just southwest of the north gate. Every evening at sunset, he delivers impassioned sermons on the benefits of human racial solidarity. The square outside the chapel is packed shoulder-to-shoulder for these sermons. A contingent of black glaives (a Wastri-specific PrC I've developed) keep the peace. Julia, Streicher's cohort, is never far from Streicher's side when the Evangelist is in public.</p><p></p><p>Streicher's words are cautious, compelling, and disturbing. His basic line is that the presence of non-humans in Safeton has weakened the city just like a toxin weakens the body. The growing troubles with foreign powers to the south, northwest, and northeast that form the metaplot backdrop to my campaign are exacerbated by this weakness. If Safeton is to regain her proud heritage as a free city, she must insist that non-humans be either relegated to "foreign quarters" in the city and subjected to rigorous controls on their social and economic activities. If non-humans do not wish to abide by these restrictions, they are free to leave to live among their own kind.</p><p></p><p>Streicher never publicly advocates violence against non-humans. While his beliefs are odious, he is genuinely convinced that violence is a tool of last resort properly used only in defense. He even goes so far as the decry more zealous devotees of Wastri who engage in "unprovoked pogroms" against nonhumans. Streicher does pledge that he and his are ready to defend Safeton against invasion from foreigners, which is a sentiment that most in Safeton (regardless of race or creed) find agreeable. Streicher is also quick to point out that the benefits of racial solidarity aren't limited to just humans; all races benefit from associating only with or primarily with their own kind.</p><p></p><p>So, then, what sorts of atypical bad guys have you used in your campaigns?</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 2500004, member: 2795"] In my current campaign, in addition to the regular evil bad guys lining up to kill or be killed by the PCs, I'm introducing a few foes who aren't alignmentally evil. The first two the PCs will soon meet are Streicher the Evangelist and his cohort Julia. Streicher is a lawful neutral evangelist of Wastri the Hopping Prophet. Julia is a paladin of Wastri. When the PCs return to Safeton from the wood elf town Oakvein, they notice several establishments near the north gate are flying a new banner: a rectangular flag of black cloth emblazoned with a stylized frog, hanging from the business end of a glaive. During the several days the PCs were gone, Streicher the Evangelist and his retinue arrived in Safeton. The silver-tongued Streicher has quickly become a person-of-note. He has attracted several new followers among Safeton's human population, and even his detractors reluctantly admit he a remarkable public speaker. Streicher has established a chapel of Wastri in the tradesmen's quarter, which is just southwest of the north gate. Every evening at sunset, he delivers impassioned sermons on the benefits of human racial solidarity. The square outside the chapel is packed shoulder-to-shoulder for these sermons. A contingent of black glaives (a Wastri-specific PrC I've developed) keep the peace. Julia, Streicher's cohort, is never far from Streicher's side when the Evangelist is in public. Streicher's words are cautious, compelling, and disturbing. His basic line is that the presence of non-humans in Safeton has weakened the city just like a toxin weakens the body. The growing troubles with foreign powers to the south, northwest, and northeast that form the metaplot backdrop to my campaign are exacerbated by this weakness. If Safeton is to regain her proud heritage as a free city, she must insist that non-humans be either relegated to "foreign quarters" in the city and subjected to rigorous controls on their social and economic activities. If non-humans do not wish to abide by these restrictions, they are free to leave to live among their own kind. Streicher never publicly advocates violence against non-humans. While his beliefs are odious, he is genuinely convinced that violence is a tool of last resort properly used only in defense. He even goes so far as the decry more zealous devotees of Wastri who engage in "unprovoked pogroms" against nonhumans. Streicher does pledge that he and his are ready to defend Safeton against invasion from foreigners, which is a sentiment that most in Safeton (regardless of race or creed) find agreeable. Streicher is also quick to point out that the benefits of racial solidarity aren't limited to just humans; all races benefit from associating only with or primarily with their own kind. So, then, what sorts of atypical bad guys have you used in your campaigns? [/QUOTE]
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