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Non evil gnoll tribes?
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<blockquote data-quote="Elderbrain" data-source="post: 7613817"><p>The DMG provides ability scores adjustments and features for Gnolls on page 282 under "NPC Features"... you could use those (they are +2 STR, -2 INT, the Rampage feature from the Monster Manual entry, and Darkvision 60 feet.) The listings include adjustments for most of the races which got PC treatment in later books (i.e. Aarakocra, Deep Gnome, Goblin, Hobgoblin, Kenku, Kobold, Lizardfolk, and Orc), so if you don't have those books you could still play as one. Races given adjustments which haven't yet been given the PC treatment are Bullywug, Gnoll, Grimlock, Kuo-toa, Merfolk, and Troglodyte, as well as Skeleton and Zombie which aren't exactly races, but hey! You could play one... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>As far as lore is concerned, unless you are playing in an official tournament or the like nobody should feel bound to accept current lore (or any lore) as binding in their home games, no matter what campaign setting you use. I've never had a Gnoll PC (yet) but in my games I assume that Yeenoghu poached his first batch of gnolls from their original creator and then learned how to make his own demonically-tainted ones, to the point that most people think he created the race. The gnoll deity still exists but due to lack of worship is greatly weakened. So I kind of split the difference by saying that yes, Yeenoghu actually did/does personally make some gnolls, but he didn't make the first ones. And there could be gnoll tribes out there made up of gnolls from the original batch, which are usually evil but can choose not to be, per earlier lore and rules. Of course a casual observer cannot tell one type of gnoll from another...</p></blockquote><p></p>
[QUOTE="Elderbrain, post: 7613817"] The DMG provides ability scores adjustments and features for Gnolls on page 282 under "NPC Features"... you could use those (they are +2 STR, -2 INT, the Rampage feature from the Monster Manual entry, and Darkvision 60 feet.) The listings include adjustments for most of the races which got PC treatment in later books (i.e. Aarakocra, Deep Gnome, Goblin, Hobgoblin, Kenku, Kobold, Lizardfolk, and Orc), so if you don't have those books you could still play as one. Races given adjustments which haven't yet been given the PC treatment are Bullywug, Gnoll, Grimlock, Kuo-toa, Merfolk, and Troglodyte, as well as Skeleton and Zombie which aren't exactly races, but hey! You could play one... ;) As far as lore is concerned, unless you are playing in an official tournament or the like nobody should feel bound to accept current lore (or any lore) as binding in their home games, no matter what campaign setting you use. I've never had a Gnoll PC (yet) but in my games I assume that Yeenoghu poached his first batch of gnolls from their original creator and then learned how to make his own demonically-tainted ones, to the point that most people think he created the race. The gnoll deity still exists but due to lack of worship is greatly weakened. So I kind of split the difference by saying that yes, Yeenoghu actually did/does personally make some gnolls, but he didn't make the first ones. And there could be gnoll tribes out there made up of gnolls from the original batch, which are usually evil but can choose not to be, per earlier lore and rules. Of course a casual observer cannot tell one type of gnoll from another... [/QUOTE]
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