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General Tabletop Discussion
*TTRPGs General
Non-fight travel encounters
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<blockquote data-quote="Peni Griffin" data-source="post: 3416449" data-attributes="member: 50322"><p>Well - who travels, and what interesting interactions can the PCs have with them?</p><p></p><p>Traveling entertainers, from the full-blown traveling circus to the lone bard, can be sources of amusement, information, and campaign depth. Priests of Fahrveglangenugenohtaheckwithit (WTH were they thinking when they spelled the god of travel's name?) should be all over the roads and full of the latest gossip, advice, divine spellcasting, and good walking shoes. What about the iconic runaway kid with the bundle on a stick over his shoulder? The youngest son seeking his fortune along with the strange-looking cat in the boots? The pedlar with the pack full of mundane equipment and luxury goods? The campaign equivalent of gypsies? Refugees from some disaster the PCs are heading straight toward? Patrols from the nearby city? Farmers looking for strayed livestock? Con men disguised as any of the above? </p><p></p><p>You can plant any of these people when you need to create a source of local information, or you can put civilians on your random encounter table and roleplay them on the fly according to the situation and the amount of interest displayed by your players. Then, when your players are accustomed to meeting ordinary types, chatting them up, and traveling with them aways, you can slip in a ringer courtesy of the BBEG. But in order the tactic to be effective, ordinary people must outnumber stealthy foes in play.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3416449, member: 50322"] Well - who travels, and what interesting interactions can the PCs have with them? Traveling entertainers, from the full-blown traveling circus to the lone bard, can be sources of amusement, information, and campaign depth. Priests of Fahrveglangenugenohtaheckwithit (WTH were they thinking when they spelled the god of travel's name?) should be all over the roads and full of the latest gossip, advice, divine spellcasting, and good walking shoes. What about the iconic runaway kid with the bundle on a stick over his shoulder? The youngest son seeking his fortune along with the strange-looking cat in the boots? The pedlar with the pack full of mundane equipment and luxury goods? The campaign equivalent of gypsies? Refugees from some disaster the PCs are heading straight toward? Patrols from the nearby city? Farmers looking for strayed livestock? Con men disguised as any of the above? You can plant any of these people when you need to create a source of local information, or you can put civilians on your random encounter table and roleplay them on the fly according to the situation and the amount of interest displayed by your players. Then, when your players are accustomed to meeting ordinary types, chatting them up, and traveling with them aways, you can slip in a ringer courtesy of the BBEG. But in order the tactic to be effective, ordinary people must outnumber stealthy foes in play. [/QUOTE]
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