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Non-fight travel encounters
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<blockquote data-quote="S'mon" data-source="post: 3416530" data-attributes="member: 463"><p>It's fine to just describe non-threat stuff, but that doesn't really make it an 'encounter'.</p><p></p><p>From my Wilderlands PBEM today:</p><p><em></em></p><p><em>The group walk west, past fields and farms, the dreary expanse of the</em></p><p><em>Troll Fens visible in the distance to the right of the Road.</em></p><p><em>Occasionally they must cluster to the verge to allow Equithrong</em></p><p><em>patrols, merchant wagons and nobles' carriages to pass, but the day</em></p><p><em>passes peacefully and they reach the market town of Darkfield that</em></p><p><em>evening, spending a quiet night at a travellers' inn.</em></p><p><em></em></p><p><em>Day 6</em></p><p><em></em></p><p><em>Up early again next morning, the party follows the road on out of</em></p><p><em>Darkfield. To the north of the road a mile or so from Darkfield</em></p><p><em>stands a new castle, still under construction - the Conclave of</em></p><p><em>Twilight Anvil, a new wizards' conclave. The castle's central tower</em></p><p><em>looks out north over the fens.</em></p><p><em></em></p><p><em>Now the road leaves the fertile downland plains and wends up into the</em></p><p><em>hills. They take lunch at a village tavern, then press on. That</em></p><p><em>evening they reach Haghill, again overnighting at a travellers' inn.</em></p><p><em></em></p><p><em>Day 7</em></p><p><em></em></p><p><em>The road winds downhill from Haghill, heading north. Four hours'</em></p><p><em>hike brings the travellers to the village of Southfork, where they</em></p><p><em>take an early lunch, then leave the paved Rorystone Road, heading</em></p><p><em>west along a muddy and less travelled gravelled road. A further</em></p><p><em>eight hours' travel, and about 8pm that evening they reach the lead-</em></p><p><em>mining township of Gaehill. The gate is shut, but the guards open it</em></p><p><em>to Iris' entreaties, and Iris is able to secure rooms at Gaehill's</em></p><p><em>somewhat rowdy inn-tavern, where rough mining men enjoy the</em></p><p><em>attentions of the local floozies.</em></p><p><em></em></p><p><em>Iris' purse is now somewhat flacid, she counts 92 remaining silver</em></p><p><em>pieces, enough for only three more nights.</em></p><p><em></em></p><p><em>Day 7 - Gaehill Inn </em></p><p><em></em></p><p><em></em></p><p><em>The group take a seat by a table occupied by six dwarven miners playing</em></p><p><em>cards, and a large bowl of stew is brought by a fat, plain-featured</em></p><p><em>serving-wench, along with wooden plates and spoons.</em></p><p><em></em></p><p><em>"There y'go, dearies."</em></p><p><em></em></p><p><em>She smiles, revealing several missing teeth.</em></p><p><em></em></p><p><em>Iris:</em></p><p><em>> After several days of travel, Iris is feeling cacked down with dirt</em></p><p><em>and mud, and wold have loved a bath, but she can tell by the wieght of</em></p><p><em>her purse, a bath is a luxury she'll have to forgo. Perhaps she will</em></p><p><em>luck into a stram or a pond and can at least take a moment to wade.</em></p><p><em>></em></p><p><em>> "Jana," she asked, "How much farther do you recken it is?"</em></p><p><em></em></p><p><em>Jana looks unsure.</em></p><p><em></em></p><p><em>"I'm not certain, Lady Iris. I know the road goes west from here over</em></p><p><em>the Howling Hills to the plains, and Council Lake. But I don't know</em></p><p><em>exactly how far."</em></p><p><em></em></p><p><em>One of the dwarves at the next table, a grizzled fellow with red beard</em></p><p><em>streaked grey, is sounding off to his younger companions:</em></p><p><em></em></p><p><em>"Why, ye whippersnappers never heard the tale of Koretina the</em></p><p><em>Sorceress? How she haunts these hills for all eternity, until she can</em></p><p><em>find a 'worthy partner'? They say she was the most beautiful woman in</em></p><p><em>all Creation, but she met her doom the night she summoned a demon tae</em></p><p><em>ask him foolish questions aboot love! That's what love'll get ye -</em></p><p><em>DOOM!"</em></p><p><em></em></p><p><em>He slams his beer mug loudly on the table for emphasis.</em></p><p></p><p>All pretty routine stuff - the tale of Koretina is from the CSIO Legends table - as I didn't roll any '1's on the encounter checks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 3416530, member: 463"] It's fine to just describe non-threat stuff, but that doesn't really make it an 'encounter'. From my Wilderlands PBEM today: [I] The group walk west, past fields and farms, the dreary expanse of the Troll Fens visible in the distance to the right of the Road. Occasionally they must cluster to the verge to allow Equithrong patrols, merchant wagons and nobles' carriages to pass, but the day passes peacefully and they reach the market town of Darkfield that evening, spending a quiet night at a travellers' inn. Day 6 Up early again next morning, the party follows the road on out of Darkfield. To the north of the road a mile or so from Darkfield stands a new castle, still under construction - the Conclave of Twilight Anvil, a new wizards' conclave. The castle's central tower looks out north over the fens. Now the road leaves the fertile downland plains and wends up into the hills. They take lunch at a village tavern, then press on. That evening they reach Haghill, again overnighting at a travellers' inn. Day 7 The road winds downhill from Haghill, heading north. Four hours' hike brings the travellers to the village of Southfork, where they take an early lunch, then leave the paved Rorystone Road, heading west along a muddy and less travelled gravelled road. A further eight hours' travel, and about 8pm that evening they reach the lead- mining township of Gaehill. The gate is shut, but the guards open it to Iris' entreaties, and Iris is able to secure rooms at Gaehill's somewhat rowdy inn-tavern, where rough mining men enjoy the attentions of the local floozies. Iris' purse is now somewhat flacid, she counts 92 remaining silver pieces, enough for only three more nights. Day 7 - Gaehill Inn The group take a seat by a table occupied by six dwarven miners playing cards, and a large bowl of stew is brought by a fat, plain-featured serving-wench, along with wooden plates and spoons. "There y'go, dearies." She smiles, revealing several missing teeth. Iris: > After several days of travel, Iris is feeling cacked down with dirt and mud, and wold have loved a bath, but she can tell by the wieght of her purse, a bath is a luxury she'll have to forgo. Perhaps she will luck into a stram or a pond and can at least take a moment to wade. > > "Jana," she asked, "How much farther do you recken it is?" Jana looks unsure. "I'm not certain, Lady Iris. I know the road goes west from here over the Howling Hills to the plains, and Council Lake. But I don't know exactly how far." One of the dwarves at the next table, a grizzled fellow with red beard streaked grey, is sounding off to his younger companions: "Why, ye whippersnappers never heard the tale of Koretina the Sorceress? How she haunts these hills for all eternity, until she can find a 'worthy partner'? They say she was the most beautiful woman in all Creation, but she met her doom the night she summoned a demon tae ask him foolish questions aboot love! That's what love'll get ye - DOOM!" He slams his beer mug loudly on the table for emphasis.[/I] All pretty routine stuff - the tale of Koretina is from the CSIO Legends table - as I didn't roll any '1's on the encounter checks. :) [/QUOTE]
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