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Non-Gunpowder Explosives in Fantasy
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<blockquote data-quote="Rechan" data-source="post: 4652599" data-attributes="member: 54846"><p>I think explosives in fantasy are great. Either as traps, or as more plot-centric things. The threat of explosives, though, is that it will 1) Impact the campaign world rather significantly, but more importantly, 2) threaten the balance of the game. PCs will want to carry bombs, and when they can carry bombs, why play a wizard when your rogue can chuck grenades as long as his GP can supply it? </p><p></p><p>The most common explosives is gunpowder, and gun powder pretty much does #1 - it revolutionizes the campaign world. I personally would rather have things develop on a slower pace.</p><p></p><p>So, what I have been thinking is turning attention to a different explosive material: <a href="http://en.wikipedia.org/wiki/Contact_explosive" target="_blank">contact explosives</a>. Something that explodes on contact to heat, light, sound, or physical pressure. </p><p></p><p>Furthermore, to make it even more troublesome, the explosive should be volatile. Like Nitroglycerin; jarring it, dropping it causes the explosion, making transportation <em>really bothersome</em>. That makes the use and application limited, but still for an interesting set piece. Nitro is a liquid (or a paste, or something like that), so you could 'paint' a surface or an item with nitro, and then wait for someone to stumble across it and <em>boom</em>.</p><p></p><p>What's interesting about Nitro is that its volatile nature can be suppressed by freezing it. The problem comes when you thaw it, and it becomes unstable <em>fast</em>, especially if you thaw it too quickly. This might allow it to be transported, or contained in traps. Or to be solely held in the stockpiles of an enemy that lives in a cold region. </p><p></p><p>The trick, here, is fully developing where and how it fits in the campaign, and how the substance behaves. Not <em>mechanically</em>, but just setting the properties. I personally would like to see this handled for a fantasy game too, or at least try to take that into consideration. </p><p></p><p>What do all of you think?</p></blockquote><p></p>
[QUOTE="Rechan, post: 4652599, member: 54846"] I think explosives in fantasy are great. Either as traps, or as more plot-centric things. The threat of explosives, though, is that it will 1) Impact the campaign world rather significantly, but more importantly, 2) threaten the balance of the game. PCs will want to carry bombs, and when they can carry bombs, why play a wizard when your rogue can chuck grenades as long as his GP can supply it? The most common explosives is gunpowder, and gun powder pretty much does #1 - it revolutionizes the campaign world. I personally would rather have things develop on a slower pace. So, what I have been thinking is turning attention to a different explosive material: [URL="http://en.wikipedia.org/wiki/Contact_explosive"]contact explosives[/URL]. Something that explodes on contact to heat, light, sound, or physical pressure. Furthermore, to make it even more troublesome, the explosive should be volatile. Like Nitroglycerin; jarring it, dropping it causes the explosion, making transportation [I]really bothersome[/I]. That makes the use and application limited, but still for an interesting set piece. Nitro is a liquid (or a paste, or something like that), so you could 'paint' a surface or an item with nitro, and then wait for someone to stumble across it and [I]boom[/I]. What's interesting about Nitro is that its volatile nature can be suppressed by freezing it. The problem comes when you thaw it, and it becomes unstable [I]fast[/I], especially if you thaw it too quickly. This might allow it to be transported, or contained in traps. Or to be solely held in the stockpiles of an enemy that lives in a cold region. The trick, here, is fully developing where and how it fits in the campaign, and how the substance behaves. Not [I]mechanically[/I], but just setting the properties. I personally would like to see this handled for a fantasy game too, or at least try to take that into consideration. What do all of you think? [/QUOTE]
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