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Non-Gunpowder Explosives in Fantasy
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<blockquote data-quote="Rechan" data-source="post: 4654204" data-attributes="member: 54846"><p>As I said <strong>in the first post</strong>:</p><p>I don't <em>care</em> about the stats. That's irrelevant at this stage. I'm talking about discussing the <em>game world</em> information.</p><p></p><p>It would be the equivalent of if I said "I want to <em>introduce</em> alchemical items into my game. But I don't want it to just bamf into existence and everyone knows about it. The stats all ready exist, but what I want to know is who invented it, where does the stuff come from, and how to integrate it into the setting. In addition, I want to brainstorm about other alchemical things, not just grenade-like weapons. And, let's just talk about alchemy in a fantasy world."</p><p></p><p>Multiple times I have stated "It's a plot point or a set piece for an encounter, not just another normal commodity". The point is that it's part of the <em>story</em>, or cleverly integrated into an encounter. </p><p></p><p>So yes, the <strong>whole point of this thread is making up fluff</strong> and <em>discussing its application in a fantasy world</em>.</p><p></p><p>Can we please do that now?</p><p></p><p>I honestly don't get it. Am I a bad communicator? How is it that I say "I want to talk about non-gunpowder related explosives in fantasy, how they happen and what can be done with them story wise" and the rest of the thread is arguing <em>about</em> gunpowder and why I should ignore talking about non-gunpowder explosives and just use alchemy stats. I don't understand how to be clearer. What am I doing wrong?</p></blockquote><p></p>
[QUOTE="Rechan, post: 4654204, member: 54846"] As I said [B]in the first post[/B]: I don't [I]care[/I] about the stats. That's irrelevant at this stage. I'm talking about discussing the [I]game world[/I] information. It would be the equivalent of if I said "I want to [I]introduce[/I] alchemical items into my game. But I don't want it to just bamf into existence and everyone knows about it. The stats all ready exist, but what I want to know is who invented it, where does the stuff come from, and how to integrate it into the setting. In addition, I want to brainstorm about other alchemical things, not just grenade-like weapons. And, let's just talk about alchemy in a fantasy world." Multiple times I have stated "It's a plot point or a set piece for an encounter, not just another normal commodity". The point is that it's part of the [I]story[/I], or cleverly integrated into an encounter. So yes, the [B]whole point of this thread is making up fluff[/B] and [I]discussing its application in a fantasy world[/I]. Can we please do that now? I honestly don't get it. Am I a bad communicator? How is it that I say "I want to talk about non-gunpowder related explosives in fantasy, how they happen and what can be done with them story wise" and the rest of the thread is arguing [I]about[/I] gunpowder and why I should ignore talking about non-gunpowder explosives and just use alchemy stats. I don't understand how to be clearer. What am I doing wrong? [/QUOTE]
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