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Non Hit Point Based Fantasy RPG?
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<blockquote data-quote="scourger" data-source="post: 3060373" data-attributes="member: 12328"><p><em>Savage Worlds</em> gets away from the hit point model. The extras are either fine, shaken or out of the fight. Wild cards (PCs & named foes) have 3 wound levels before they're out of combat (unable or unwilling to continue battling). Running a game of <em>Savage Worlds</em> is thus much easier since there are not a lot of wounds to track. </p><p></p><p>I even made similar changes to <em>Warhammer Fantasy Roleplay</em> by taking away the wound points of the low-level bad guys and making them subject to critical hits anytime they do take damage. That way, they either keep fighting or are out of the melee. </p><p></p><p>Either of these systems makes the PCs and special foes relatively more powerful, which is more dramatic for the players. It's not a lot of work for a player to track the hit points of 1 PC, and it's fun for them. </p><p></p><p>The best way I've thought to do it with d20 is to use the critical hit tables from HARP. Any hit would have damage rolled as usual but then added to d%. The corresponding result on the HARP critical charts should tell if the foe can continue to fight or is right out of the fray. Also, the HARP charts give damage totals for PCs or special foes to track. A normal d20 threat converted to a critical pushes the result toward the more serious damages. I haven't tried this system, but I've pondered it, especially since you can download HARP Lite for free and get some good critical hit tables from it.</p></blockquote><p></p>
[QUOTE="scourger, post: 3060373, member: 12328"] [I]Savage Worlds[/I] gets away from the hit point model. The extras are either fine, shaken or out of the fight. Wild cards (PCs & named foes) have 3 wound levels before they're out of combat (unable or unwilling to continue battling). Running a game of [I]Savage Worlds[/I] is thus much easier since there are not a lot of wounds to track. I even made similar changes to [I]Warhammer Fantasy Roleplay[/I] by taking away the wound points of the low-level bad guys and making them subject to critical hits anytime they do take damage. That way, they either keep fighting or are out of the melee. Either of these systems makes the PCs and special foes relatively more powerful, which is more dramatic for the players. It's not a lot of work for a player to track the hit points of 1 PC, and it's fun for them. The best way I've thought to do it with d20 is to use the critical hit tables from HARP. Any hit would have damage rolled as usual but then added to d%. The corresponding result on the HARP critical charts should tell if the foe can continue to fight or is right out of the fray. Also, the HARP charts give damage totals for PCs or special foes to track. A normal d20 threat converted to a critical pushes the result toward the more serious damages. I haven't tried this system, but I've pondered it, especially since you can download HARP Lite for free and get some good critical hit tables from it. [/QUOTE]
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