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<blockquote data-quote="Nahat Anoj" data-source="post: 4139461" data-attributes="member: 25075"><p>I've posted this on RPG.net, but I think it would be <s>cool</s> transcendent to post it here as well.</p><p></p><p>Three of my coworkers have expressed interest in playing D&D - one is an experienced player, one has some experience with the Balder's Gate game, and one is essentially a newcomer who has long been interested in playing but only wanted to play with people she knows and likes. Her sister, who is not a coworker of mine, has also expressed interest in playing. All four are women, which by itself is something of a novelty - I've never been in a group where four women showed interest in playing D&D at the same time. We'll probably get another player or two to join.</p><p></p><p>The experienced player and the newcomer want to play Elves - the former a Rogue, the other a Ranger. The newcomer's sister wants to play an Eladrin Warlock. I don't know what the Balder's Gate player wants yet - she has showed interest in Half-Elves, but she is going to look over Races & Classes and see if anything else interests her.</p><p></p><p>If the party is mostly Elves, I think I'm going to do something I haven't done before and start out the campaign in a non-Human dominated area. I'm thinking an Elven tree community, maybe borrowing elements of Lothlorien from Middle-Earth and Ashenvale from WoW. Indeed, I have to thank WoW in part for this idea - while I know it is trivially easy to play any edition of D&D in a non-Human area, I never really took to the idea until I played WoW. In that game, the various cities of the various races are the focal points for many race-specific quests - perhaps I lack creativity, but I never thought of doing that before (personally, I think it was more my assumption the D&D *had* to be humanocentric and some degree of condescension at the idea of it being otherwise, which I now believe to be unwarranted IMO)</p><p></p><p>I already have an idea for an overarching quest line, but I think I'm going to buy Corwyl, village of the Wood Elves, a product published by Green Ronin. That may give me some more ideas.</p><p></p><p>So I'd like to hear some other people's ideas about having a predominantly non-Human campaign, or at least one where Humans play a much smaller role than they traditionally had. It could either be ideas you've done in the past, or ideas you have with the current crop of 4e races.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4139461, member: 25075"] I've posted this on RPG.net, but I think it would be [s]cool[/s] transcendent to post it here as well. Three of my coworkers have expressed interest in playing D&D - one is an experienced player, one has some experience with the Balder's Gate game, and one is essentially a newcomer who has long been interested in playing but only wanted to play with people she knows and likes. Her sister, who is not a coworker of mine, has also expressed interest in playing. All four are women, which by itself is something of a novelty - I've never been in a group where four women showed interest in playing D&D at the same time. We'll probably get another player or two to join. The experienced player and the newcomer want to play Elves - the former a Rogue, the other a Ranger. The newcomer's sister wants to play an Eladrin Warlock. I don't know what the Balder's Gate player wants yet - she has showed interest in Half-Elves, but she is going to look over Races & Classes and see if anything else interests her. If the party is mostly Elves, I think I'm going to do something I haven't done before and start out the campaign in a non-Human dominated area. I'm thinking an Elven tree community, maybe borrowing elements of Lothlorien from Middle-Earth and Ashenvale from WoW. Indeed, I have to thank WoW in part for this idea - while I know it is trivially easy to play any edition of D&D in a non-Human area, I never really took to the idea until I played WoW. In that game, the various cities of the various races are the focal points for many race-specific quests - perhaps I lack creativity, but I never thought of doing that before (personally, I think it was more my assumption the D&D *had* to be humanocentric and some degree of condescension at the idea of it being otherwise, which I now believe to be unwarranted IMO) I already have an idea for an overarching quest line, but I think I'm going to buy Corwyl, village of the Wood Elves, a product published by Green Ronin. That may give me some more ideas. So I'd like to hear some other people's ideas about having a predominantly non-Human campaign, or at least one where Humans play a much smaller role than they traditionally had. It could either be ideas you've done in the past, or ideas you have with the current crop of 4e races. [/QUOTE]
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