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non interferring murder witness: evil or not?
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<blockquote data-quote="clark411" data-source="post: 1266809" data-attributes="member: 4768"><p>A tall order for we internet folk. With all the divergent lines of conversation that go on in threads that amass 4 pages, it's unrealistic to expect people to follow your exact (yet utterly implied by the end) opinion of "help" as running to get guards. The original post listed a number of things that the PC did not opt to do to help, and breaking up the attack was amongst it if the implication was that the character actually followed the victim from the get-go before s/he was assaulted. Getting the guards as an absolutely safe and uninvolving action wasn't established at any point in this thread and getting semi-worked up about it's, well.. I can't see the logic behind it.</p><p></p><p>The truth of the matter is that until Arcady's most recent post, there was far too little information to say for certain that doing anything other than not being involved was the safest course (not being "involved" as in totally not interacting beyond observation). Running to the guards may be dangerous if the thugs were tools of the state. Moving at all might have been dangerous if the PC in question was hiding mere feet from the assailants, as could calling for help to the next room ("Oy that shadowy barrel just squealed to the foppers- Get it!"). Alternatively, sticking around may have been the most dangerous, or not moving to the guards could be dangerous as the PC may have been next on the list. It's not known. Apparently it wasn't known to the new PCs either who were new in town.</p><p></p><p>I stick to the idea that Czhorat just posted.. "the result is too questionable" for a neutral character to do anything. A good guy would probably do something and introduce the risk.. an evil guy may risk for a profit. A neutral character might if the winds take him, but opting to not doesn't push this into evil-land.</p></blockquote><p></p>
[QUOTE="clark411, post: 1266809, member: 4768"] A tall order for we internet folk. With all the divergent lines of conversation that go on in threads that amass 4 pages, it's unrealistic to expect people to follow your exact (yet utterly implied by the end) opinion of "help" as running to get guards. The original post listed a number of things that the PC did not opt to do to help, and breaking up the attack was amongst it if the implication was that the character actually followed the victim from the get-go before s/he was assaulted. Getting the guards as an absolutely safe and uninvolving action wasn't established at any point in this thread and getting semi-worked up about it's, well.. I can't see the logic behind it. The truth of the matter is that until Arcady's most recent post, there was far too little information to say for certain that doing anything other than not being involved was the safest course (not being "involved" as in totally not interacting beyond observation). Running to the guards may be dangerous if the thugs were tools of the state. Moving at all might have been dangerous if the PC in question was hiding mere feet from the assailants, as could calling for help to the next room ("Oy that shadowy barrel just squealed to the foppers- Get it!"). Alternatively, sticking around may have been the most dangerous, or not moving to the guards could be dangerous as the PC may have been next on the list. It's not known. Apparently it wasn't known to the new PCs either who were new in town. I stick to the idea that Czhorat just posted.. "the result is too questionable" for a neutral character to do anything. A good guy would probably do something and introduce the risk.. an evil guy may risk for a profit. A neutral character might if the winds take him, but opting to not doesn't push this into evil-land. [/QUOTE]
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non interferring murder witness: evil or not?
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