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non-interventionist gods (in a D&D world)
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<blockquote data-quote="WayneLigon" data-source="post: 3035807" data-attributes="member: 3649"><p>Since the system itself even states you can have clerics of 'no particular deity', I'd say the <em>system </em> couldn't care less if a god is interventionist or not. </p><p></p><p></p><p></p><p>Normally I say it's something they have complete control over. To the point of 'What, you broke Tenet #4? No spells for you today.' Or 'Herius the priest has been forgetting my commandments to heal the sick; he's only getting <em>Cure </em> spells for the next week'. I could certainly see a setting where they have no control over it: if there was some sort of contract or oath that bound the gods as well as the priesthood.</p><p></p><p>For a non-interventionist god, it would be more a case of 'I don't care what they do with the power'; rather than having no control over what spells the clerics get, the god simply does not care. </p><p></p><p></p><p></p><p>Well, a classic of the fantasy genre is that the gods are non-interventionist: they don't come down to the world and deal with things directly. They have agents and such to act in their stead and can only hint or guide them in oblique ways. I think D&D already models that fairly well.</p><p></p><p>Now, if you wanted to go towards a more esoteric track, you could have clerics be theurges. They could be much like mages except that instead of learning to control and manipulate natural energies, they manipulate divine ones. They kind of sop up the 'remains' from godly manifestations and the like, and channel that power towards their own ends. In this set up, priests are less 'worshippers' and more 'enablers'. They may or may not care about whatever god they seem to follow: they just want it's powers. They give it what it wants, and it gives them some measure of power to use as they see fit. Or they steal it.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3035807, member: 3649"] Since the system itself even states you can have clerics of 'no particular deity', I'd say the [I]system [/I] couldn't care less if a god is interventionist or not. Normally I say it's something they have complete control over. To the point of 'What, you broke Tenet #4? No spells for you today.' Or 'Herius the priest has been forgetting my commandments to heal the sick; he's only getting [I]Cure [/I] spells for the next week'. I could certainly see a setting where they have no control over it: if there was some sort of contract or oath that bound the gods as well as the priesthood. For a non-interventionist god, it would be more a case of 'I don't care what they do with the power'; rather than having no control over what spells the clerics get, the god simply does not care. Well, a classic of the fantasy genre is that the gods are non-interventionist: they don't come down to the world and deal with things directly. They have agents and such to act in their stead and can only hint or guide them in oblique ways. I think D&D already models that fairly well. Now, if you wanted to go towards a more esoteric track, you could have clerics be theurges. They could be much like mages except that instead of learning to control and manipulate natural energies, they manipulate divine ones. They kind of sop up the 'remains' from godly manifestations and the like, and channel that power towards their own ends. In this set up, priests are less 'worshippers' and more 'enablers'. They may or may not care about whatever god they seem to follow: they just want it's powers. They give it what it wants, and it gives them some measure of power to use as they see fit. Or they steal it. [/QUOTE]
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