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non-interventionist gods (in a D&D world)
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<blockquote data-quote="Eben" data-source="post: 3035896" data-attributes="member: 1379"><p>Well, the setting doesn't really appeal to me all that much... Perhaps I should revisit.</p><p></p><p>One of the main reasons that religious polytheïsm works, imo, in a fantasy setting, is that there is no real element of belief. The existence of the gods is almost a scientific fact: gods grant powers to believers.(Bit like you don't have to believe in gravity: I invite anyone who doesn't to step off a large building and find out for themselves.)</p><p>If you step away from this: you could have somebody denying the existence of the gods and still manipulating divine magic. While this may be an interesting campaign element, thats not really what I'm looking for. I want my pantheon to be a fairly absolute fact for my players. Because introducing a kind of theurge path could possibly take a campaign somewhere I'm not interested in going.</p><p></p><p>I'll already be using a religious meta-plot seed: should we worship all the individual gods or should we worship the divine order as a whole (which will mainly be an element for power-mongering and defining relationships between different protagonists)? But I do want the granted powers to have an mysthical component and not a different kind of knowledge (like magic).</p><p></p><p>Peter</p></blockquote><p></p>
[QUOTE="Eben, post: 3035896, member: 1379"] Well, the setting doesn't really appeal to me all that much... Perhaps I should revisit. One of the main reasons that religious polytheïsm works, imo, in a fantasy setting, is that there is no real element of belief. The existence of the gods is almost a scientific fact: gods grant powers to believers.(Bit like you don't have to believe in gravity: I invite anyone who doesn't to step off a large building and find out for themselves.) If you step away from this: you could have somebody denying the existence of the gods and still manipulating divine magic. While this may be an interesting campaign element, thats not really what I'm looking for. I want my pantheon to be a fairly absolute fact for my players. Because introducing a kind of theurge path could possibly take a campaign somewhere I'm not interested in going. I'll already be using a religious meta-plot seed: should we worship all the individual gods or should we worship the divine order as a whole (which will mainly be an element for power-mongering and defining relationships between different protagonists)? But I do want the granted powers to have an mysthical component and not a different kind of knowledge (like magic). Peter [/QUOTE]
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