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Non-Lethal Damage in 5E?
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<blockquote data-quote="redrick" data-source="post: 6602774" data-attributes="member: 6777696"><p>Yeah, definitely have to declare before-hand.</p><p></p><p>That being said, getting rid of "non-lethal damage" as a concept is a welcome simplification for me. Players still have to be in melee for it to work, which is something of a limitation, particularly for groups that rely heavily on ranged and spell attacks for a lot of their damage.</p><p></p><p>Personally, I'm all for encouraging player characters to leave opponents alive for questioning, etc. I don't have any reason to discourage or penalize a little extra role-play. That being said, if it became a problem, adding a penalty like what [MENTION=6786839]Riley37[/MENTION] suggests might be the way to go.</p><p></p><p>I also bring in PC-style death rules for NPCs whenever it makes sense. It's easily done, and since most opponents aren't walking around with cure wounds spells, it only ever works to the advantage of PCs. (For instance, if PCs want to question an opponent, I'd let them tell me this before making a ranged attack. Then I'd say, "the goblin is bleeding out. You have 3 rounds to stabilize him before he dies.")</p></blockquote><p></p>
[QUOTE="redrick, post: 6602774, member: 6777696"] Yeah, definitely have to declare before-hand. That being said, getting rid of "non-lethal damage" as a concept is a welcome simplification for me. Players still have to be in melee for it to work, which is something of a limitation, particularly for groups that rely heavily on ranged and spell attacks for a lot of their damage. Personally, I'm all for encouraging player characters to leave opponents alive for questioning, etc. I don't have any reason to discourage or penalize a little extra role-play. That being said, if it became a problem, adding a penalty like what [MENTION=6786839]Riley37[/MENTION] suggests might be the way to go. I also bring in PC-style death rules for NPCs whenever it makes sense. It's easily done, and since most opponents aren't walking around with cure wounds spells, it only ever works to the advantage of PCs. (For instance, if PCs want to question an opponent, I'd let them tell me this before making a ranged attack. Then I'd say, "the goblin is bleeding out. You have 3 rounds to stabilize him before he dies.") [/QUOTE]
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