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Non-Lethal Damage in 5E?
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<blockquote data-quote="fewilcox" data-source="post: 6603309" data-attributes="member: 6794151"><p>Since we only play D&D at Encounters we play it by RAW, but apply the GM's brain to it. Take for example the fight with four bandits who had captured a bear in chapter 1 of <em>Princes of the Apocalypse</em>. Our druid froze the hinges so the bear could free itself. It mauled two of them, dragging one off into the woods to be lunch. They are obviously dead. I hit another with Eldritch Blast (1d10+3 + 10' push), intending to knock him out by throwing him into a tree, but overdid it and accidentally cracked open his melon instead. So that's another one dead. In hindsight it was a pretty stupid way to try and subdue someone, but she does tend to be pretty impulsive, so things like that happen a lot.</p><p></p><p>I have used that spell several other times to successfully subdue guys for questioning, but burning hands tends to not work out so well. Naturally, if that bear had been the druid rather than a real bear, she could have mauled them into submission. So new rules aren't really needed as long as you take advantage of the fact that the game is adjudicated by a human being rather than a computer.</p><p></p><p>It took quite a lot of arm twisting to get me to first try D&D 4e since I don't generally like class-/level-based games, and especially because I loathe 3e and its descendants, but one of things I really like about the last two editions is the lack of special rules for subdual damage. We now run it the same way in all of our campaigns (mostly GURPS but sometimes HackMaster 5e).</p></blockquote><p></p>
[QUOTE="fewilcox, post: 6603309, member: 6794151"] Since we only play D&D at Encounters we play it by RAW, but apply the GM's brain to it. Take for example the fight with four bandits who had captured a bear in chapter 1 of [I]Princes of the Apocalypse[/I]. Our druid froze the hinges so the bear could free itself. It mauled two of them, dragging one off into the woods to be lunch. They are obviously dead. I hit another with Eldritch Blast (1d10+3 + 10' push), intending to knock him out by throwing him into a tree, but overdid it and accidentally cracked open his melon instead. So that's another one dead. In hindsight it was a pretty stupid way to try and subdue someone, but she does tend to be pretty impulsive, so things like that happen a lot. I have used that spell several other times to successfully subdue guys for questioning, but burning hands tends to not work out so well. Naturally, if that bear had been the druid rather than a real bear, she could have mauled them into submission. So new rules aren't really needed as long as you take advantage of the fact that the game is adjudicated by a human being rather than a computer. It took quite a lot of arm twisting to get me to first try D&D 4e since I don't generally like class-/level-based games, and especially because I loathe 3e and its descendants, but one of things I really like about the last two editions is the lack of special rules for subdual damage. We now run it the same way in all of our campaigns (mostly GURPS but sometimes HackMaster 5e). [/QUOTE]
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