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Non-Lethal Damage Rules
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<blockquote data-quote="takyris" data-source="post: 1173799" data-attributes="member: 5171"><p>Well, that's the problem with tinkering with feats. I'd love to reorganize the whole Brawl tree somehow, but I don't wanna shake it up too much -- because I firmly believe that Improved Feint is where it is for a reason. If you want it for unarmed attacks, it's in a pretty good spot -- Brawl is of course good, and Streetfighting is nice for the 1d4 extra damage on that first hit -- makes a knockout a lot more likely. If you want it for fencing, though, you have to take a few "useless" feats to get it -- and I think that's a good thing, because fencing is deadlier than brawling, and it SHOULD be an expensive feat for a fencer to get.</p><p></p><p>Agile Riposte, on the other hand... man, I could drool over that feat all day. Yes, I WOULD like another attack, thank you for asking.</p></blockquote><p></p>
[QUOTE="takyris, post: 1173799, member: 5171"] Well, that's the problem with tinkering with feats. I'd love to reorganize the whole Brawl tree somehow, but I don't wanna shake it up too much -- because I firmly believe that Improved Feint is where it is for a reason. If you want it for unarmed attacks, it's in a pretty good spot -- Brawl is of course good, and Streetfighting is nice for the 1d4 extra damage on that first hit -- makes a knockout a lot more likely. If you want it for fencing, though, you have to take a few "useless" feats to get it -- and I think that's a good thing, because fencing is deadlier than brawling, and it SHOULD be an expensive feat for a fencer to get. Agile Riposte, on the other hand... man, I could drool over that feat all day. Yes, I WOULD like another attack, thank you for asking. [/QUOTE]
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