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Non-Lethal Damage Rules
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1178595" data-attributes="member: 710"><p>In a certain way, nonlethal damage is something completely different than lethal damage, at least if you don`t use house rules. </p><p>A melee weapon hit dealing 1d6 lethal damage is more dangerous than a melee weapon hit that deals 1d6 nonlethal damage. The first hit will slowly bring you down if repeated and could even kill you (or bring you near death), the second has no chance to do that, he will, at best, only knock you out.</p><p>So, maybe it is a mistake to compare weapons that deal nonlethal damage with weapons that deal lethal damage just by the size and number of dice you roll. </p><p>Maybe the base unarmed nonlethal damage should be not 1d3, but 1d6 (everybody has a chance to knock someone out), and if you make it lethal, the damage is reduced to 1d3/1d4, because it is a completely other type of effect you will cause then. </p><p></p><p>Well, this is the mistake (if we want to see it as one) that we might do when looking at these rules. But maybe it is a mistake by the designers (if you do allow for this) to make such distinctions, because they make a system less smooth.</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1178595, member: 710"] In a certain way, nonlethal damage is something completely different than lethal damage, at least if you don`t use house rules. A melee weapon hit dealing 1d6 lethal damage is more dangerous than a melee weapon hit that deals 1d6 nonlethal damage. The first hit will slowly bring you down if repeated and could even kill you (or bring you near death), the second has no chance to do that, he will, at best, only knock you out. So, maybe it is a mistake to compare weapons that deal nonlethal damage with weapons that deal lethal damage just by the size and number of dice you roll. Maybe the base unarmed nonlethal damage should be not 1d3, but 1d6 (everybody has a chance to knock someone out), and if you make it lethal, the damage is reduced to 1d3/1d4, because it is a completely other type of effect you will cause then. Well, this is the mistake (if we want to see it as one) that we might do when looking at these rules. But maybe it is a mistake by the designers (if you do allow for this) to make such distinctions, because they make a system less smooth. Mustrum Ridcully [/QUOTE]
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