Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Non-Lethal Damage Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tellerve" data-source="post: 1180769" data-attributes="member: 2412"><p>Hmm, well the problem could come up that cma would then even moreso get overshadowed by a brawler. Since the brawlers damage goes up fairly high with just two feats he could have a good chance of knocking out an opponent, and then effectively killing him if need be more easily than a combat martial artist.</p><p></p><p>Now, of course if the two were fighting the cma would get to try and hit the brawler beforehand but with 2 feats along the cma tree he'd still just be doing 1d4 lethal or nonlethal with his attack. That is a pretty paltry fort save, whereas the brawler would have a +2 to hit and 1d8. Almost double the damage and chance for a knockout that way. *shrugs* This was/is probably obvious to everyone but I felt some reason to write it. Maybe in a test for these boards to see if they'd eat the post likey they seem to be doing lately.</p><p></p><p>I think a way for me to eventually let this settle would be to have the knockout and streetwise feats apply to the cma tree as well. That way a person could do a "judo chop!" and knockout a thug as easily as the brawler.</p><p></p><p>Takyris </p><p></p><p>I'd be interested to see what you think of the vp/wp converstion. I'm away from all my books and don't have my mind fully into number crunching and mechanic tweaking.</p><p></p><p>Tellerve</p></blockquote><p></p>
[QUOTE="Tellerve, post: 1180769, member: 2412"] Hmm, well the problem could come up that cma would then even moreso get overshadowed by a brawler. Since the brawlers damage goes up fairly high with just two feats he could have a good chance of knocking out an opponent, and then effectively killing him if need be more easily than a combat martial artist. Now, of course if the two were fighting the cma would get to try and hit the brawler beforehand but with 2 feats along the cma tree he'd still just be doing 1d4 lethal or nonlethal with his attack. That is a pretty paltry fort save, whereas the brawler would have a +2 to hit and 1d8. Almost double the damage and chance for a knockout that way. *shrugs* This was/is probably obvious to everyone but I felt some reason to write it. Maybe in a test for these boards to see if they'd eat the post likey they seem to be doing lately. I think a way for me to eventually let this settle would be to have the knockout and streetwise feats apply to the cma tree as well. That way a person could do a "judo chop!" and knockout a thug as easily as the brawler. Takyris I'd be interested to see what you think of the vp/wp converstion. I'm away from all my books and don't have my mind fully into number crunching and mechanic tweaking. Tellerve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-Lethal Damage Rules
Top