Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Non-Lethal Damage Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MThibault" data-source="post: 920354" data-attributes="member: 7971"><p>Maybe I'm missing something but a half-decent Strength Bonus will allow you to knock out an average person on a critical hit without any Feats or Talents.</p><p></p><p>1d3+2, if you roll maximum damage on a critical you can force an opponent with a 10 Con to roll a Fort Save.</p><p></p><p>A single feat (Brawl) will increase that to 16 Con, and at level 4 if you hike up that 15 to a 16 (assuming standard array, for, well, standardization) then you can knock out an opponent who has an 18 Con.</p><p></p><p>Granted, the fight will probably take 20 or 30 rounds or more before someone gets knocked out -- but that's only 2-3 minutes of game time, or about the length of a boxing round, so it actually is pretty quick. If it takes 240 rounds and no one has been knocked out, then they've gone 12 rounds and the judges will have to make a decision. </p><p></p><p>If you use subdual Damage/HP, then all boxers will have to have either a huge AC or 100+HP, or both, in order to last 10 or 12 rounds in the ring with even a mediocre opponent, and every match will end in a KO.</p><p></p><p>Subdual Damage allows for cinematic and heroic D&D style fights, but IMO it doesn't fit well with a Modern Game.</p><p></p><p>Granted it would be nice to have an element of chance, so that a mediocre combattant could have a slim, slim chance of knocking out the tough bruiser, but the numbers are probably so small that it wouldn't be worth rolling.</p><p></p><p>Cheers</p><p></p><p>[edited to clarify some terminology]</p></blockquote><p></p>
[QUOTE="MThibault, post: 920354, member: 7971"] Maybe I'm missing something but a half-decent Strength Bonus will allow you to knock out an average person on a critical hit without any Feats or Talents. 1d3+2, if you roll maximum damage on a critical you can force an opponent with a 10 Con to roll a Fort Save. A single feat (Brawl) will increase that to 16 Con, and at level 4 if you hike up that 15 to a 16 (assuming standard array, for, well, standardization) then you can knock out an opponent who has an 18 Con. Granted, the fight will probably take 20 or 30 rounds or more before someone gets knocked out -- but that's only 2-3 minutes of game time, or about the length of a boxing round, so it actually is pretty quick. If it takes 240 rounds and no one has been knocked out, then they've gone 12 rounds and the judges will have to make a decision. If you use subdual Damage/HP, then all boxers will have to have either a huge AC or 100+HP, or both, in order to last 10 or 12 rounds in the ring with even a mediocre opponent, and every match will end in a KO. Subdual Damage allows for cinematic and heroic D&D style fights, but IMO it doesn't fit well with a Modern Game. Granted it would be nice to have an element of chance, so that a mediocre combattant could have a slim, slim chance of knocking out the tough bruiser, but the numbers are probably so small that it wouldn't be worth rolling. Cheers [edited to clarify some terminology] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-Lethal Damage Rules
Top