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Non-Lethal Damage Rules
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<blockquote data-quote="mikep18103" data-source="post: 920763" data-attributes="member: 4048"><p>But isn't d20 modern a bit on the cinematic side to begin with MThibault? </p><p></p><p>The way the rules are written for non-lethal combat if you have a Con of above 8 the average person with lets say even a +1 strength modifier and no training can never knock someone unconscious. They would do a 2d3+2 even with a critical hit max damage would be 8 points.</p><p></p><p>Ok now I have no training in any form of combat, and have been in very few fights in my life but this seems a bit far fetch to think I could never hurt anyone in anyway but a skinny little dweb or a child.</p><p></p><p>Now the subdual rules are apparently not the best way to correct the problem but there must be way to make this a little more realistic in my opinion. </p><p></p><p>For now I'm going to use the rules as they are written but there must be a better solution out there. Things I can think of off the top of my head are:</p><p></p><p>1. Lower the MDT for non-lethal damage (not a good idea).</p><p></p><p>2. As the fight goes on, allow the non-lethal damage done to accumlate to up until it passes the targets MDT then have them make the FORT save. (not a horrible idea, but more book keeping).</p><p></p><p>I don't know. I've used the rule the way it is written and I just don't like it very much. Guess you can't please everyone.</p><p></p><p>Mike.</p></blockquote><p></p>
[QUOTE="mikep18103, post: 920763, member: 4048"] But isn't d20 modern a bit on the cinematic side to begin with MThibault? The way the rules are written for non-lethal combat if you have a Con of above 8 the average person with lets say even a +1 strength modifier and no training can never knock someone unconscious. They would do a 2d3+2 even with a critical hit max damage would be 8 points. Ok now I have no training in any form of combat, and have been in very few fights in my life but this seems a bit far fetch to think I could never hurt anyone in anyway but a skinny little dweb or a child. Now the subdual rules are apparently not the best way to correct the problem but there must be way to make this a little more realistic in my opinion. For now I'm going to use the rules as they are written but there must be a better solution out there. Things I can think of off the top of my head are: 1. Lower the MDT for non-lethal damage (not a good idea). 2. As the fight goes on, allow the non-lethal damage done to accumlate to up until it passes the targets MDT then have them make the FORT save. (not a horrible idea, but more book keeping). I don't know. I've used the rule the way it is written and I just don't like it very much. Guess you can't please everyone. Mike. [/QUOTE]
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