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Non-Lethal Damage Rules
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<blockquote data-quote="Forcegypsy" data-source="post: 921330" data-attributes="member: 8862"><p>I posted this a long time ago, and I still maintain it is the fix with the least amount of bookeeping involved. </p><p></p><p>Check for knockout under the following conditions:</p><p></p><p>- Character takes non-lethal damage equal to Con.</p><p>- Character takes non-lethal damage equal to current hp.</p><p></p><p>What this does is make it possible for the mooks, extras, redshirts (or whatever you call them) to be taken out in hollywood fashion by anyone on a semi-regular basis, while still protecting the higher level types. If you want to knock out npc's higher than 2nd-3rd level, then spend the feats.</p><p></p><p>Use as you like.</p><p></p><p>Btw, the MAS save and the Non-lethal knockout save are different. To trigger a MAS save you need to do more damage than your opponents Con. The non-lethal save is triggered by damage equal to Con. (this is just a clarification as I made this mistake when I first started playing Modern.)</p></blockquote><p></p>
[QUOTE="Forcegypsy, post: 921330, member: 8862"] I posted this a long time ago, and I still maintain it is the fix with the least amount of bookeeping involved. Check for knockout under the following conditions: - Character takes non-lethal damage equal to Con. - Character takes non-lethal damage equal to current hp. What this does is make it possible for the mooks, extras, redshirts (or whatever you call them) to be taken out in hollywood fashion by anyone on a semi-regular basis, while still protecting the higher level types. If you want to knock out npc's higher than 2nd-3rd level, then spend the feats. Use as you like. Btw, the MAS save and the Non-lethal knockout save are different. To trigger a MAS save you need to do more damage than your opponents Con. The non-lethal save is triggered by damage equal to Con. (this is just a clarification as I made this mistake when I first started playing Modern.) [/QUOTE]
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