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Non-Lethal Damage Rules
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<blockquote data-quote="takyris" data-source="post: 923595" data-attributes="member: 5171"><p>Because, like they said on their website various and sundry times, they wanted a system that would let a 9th-level hero take out a 6th-level Strong/Tough guard in one shot. That happens a lot in the movies -- the guard who might put up a bit of a fight in straight-up combat goes out like a light when you take him from behind. Or even not from behind -- with nonlethal rules, you can take him out of the fight with a series of pressure point strikes.</p><p></p><p>Maybe I should just put a link to my fourth-level character -- the one I posted above, who can force a save on someone with a 21 Con without making a critical hit. And then, every time someone says, "But it's too hard!", I'll just reply with the URL. Because, for crying out loud, all the arguments seem to boil down to:</p><p></p><p>1) It's too hard -- which it ain't.</p><p></p><p>2) I liked whittling opponents down -- which still works with hit points, and since d20 Modern dying rules are so much more lenient, you have VERY little chance of killing someone unless you really want to kill them. Beyond that, whittling down means that you HAVE to whittle down every guard you want to knock out, because with the subdual system, a guard with 50 hit points will never get knocked out with a single shot.</p><p></p><p>3) It makes no sense that nonlethal damage doesn't accumulate -- the statement often made by people who have consciously disregarded logic and reason. The two guys whaling on each other all afternoon and never doing real damage would have switched over to lethal damage as soon as it became obvious that little strikes weren't going to do it. If you're breaking an arm or a nose or a knee, you're doing LETHAL damage. This argument generally equates to, "I'm using the wrong flavor text for the game mechanic, and I want you to change the game mechanic to fix it."</p><p></p><p>They're both good systems. You just have to know how to use them. Personally, I like being able to knock people out with one shot. If you really want to wear people down without using actual hit points, then change the flavor text, ditch Brawl & Co., and be my guest.</p></blockquote><p></p>
[QUOTE="takyris, post: 923595, member: 5171"] Because, like they said on their website various and sundry times, they wanted a system that would let a 9th-level hero take out a 6th-level Strong/Tough guard in one shot. That happens a lot in the movies -- the guard who might put up a bit of a fight in straight-up combat goes out like a light when you take him from behind. Or even not from behind -- with nonlethal rules, you can take him out of the fight with a series of pressure point strikes. Maybe I should just put a link to my fourth-level character -- the one I posted above, who can force a save on someone with a 21 Con without making a critical hit. And then, every time someone says, "But it's too hard!", I'll just reply with the URL. Because, for crying out loud, all the arguments seem to boil down to: 1) It's too hard -- which it ain't. 2) I liked whittling opponents down -- which still works with hit points, and since d20 Modern dying rules are so much more lenient, you have VERY little chance of killing someone unless you really want to kill them. Beyond that, whittling down means that you HAVE to whittle down every guard you want to knock out, because with the subdual system, a guard with 50 hit points will never get knocked out with a single shot. 3) It makes no sense that nonlethal damage doesn't accumulate -- the statement often made by people who have consciously disregarded logic and reason. The two guys whaling on each other all afternoon and never doing real damage would have switched over to lethal damage as soon as it became obvious that little strikes weren't going to do it. If you're breaking an arm or a nose or a knee, you're doing LETHAL damage. This argument generally equates to, "I'm using the wrong flavor text for the game mechanic, and I want you to change the game mechanic to fix it." They're both good systems. You just have to know how to use them. Personally, I like being able to knock people out with one shot. If you really want to wear people down without using actual hit points, then change the flavor text, ditch Brawl & Co., and be my guest. [/QUOTE]
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