Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Non-Lethal Damage Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 925362" data-attributes="member: 172"><p>Well, that should allay some of our differences.</p><p></p><p></p><p></p><p>But still, I see that as a problem. I don't want to have to be a Mike Tyson or Bruce Li in training to have a credible chance of having a bona fide impact on my opponent through fisticufs.</p><p></p><p></p><p></p><p>This, again, relies on taking feats and using weapons. My primary concern is fisticufs, something that does come up a lot in action movies. I am not especially concerned about nonlethal weapon damage, but that said, I certainly don't think that it unbalances weapons.</p><p></p><p></p><p></p><p>I'm not sure why this is a problem. If you try to duke it out with a zombie, you are asking for trouble.</p><p></p><p></p><p></p><p>That is certainly something worth considering. The brawl family is designed with the nonlethal combat rules in mind. Fidgeting with the nonlethal combat rules would likely entail altering the effects of brawl.</p><p></p><p>That said, brass knuckles turn nonlethal damage into lethal, so if giving brawlers subdual damage is a balance issue, then brass knuckles are a bigger one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think you are trying to make nonsensical rules sensible through spinning them. Let's just say I don't agree with you assessment and don't think that lethal/nonlethal damage puts near that much of a fine point on it. The d20 rules are rather binary in their division between lethal and nonlethal damage. In reality, it is more of a continuum. You can sort of try to capture this middle ground in a game, but take it from me, it's not easy, and dividing lethal vs. nonlethal along the lines of armed/sharp/hard and soft/unarmed is the one most games use, d20 included.</p><p></p><p></p><p></p><p>Ah, I see where you are getting here. You are talking about using the -4 to do lethal damage. Yes, there is that. However, this doesn't sit well with the simulationist in my. You don't specifically try to break someone's nose vice blood it, and it seems to me that the type of blow that would be a knockout punch would be the same kind of blow that would be the kind that would break someone's nose.</p><p></p><p>The "lethal damge" rules for unarmed combat strikes me as things like kidney punches and kicking character while he's down. As the d20 rules say, inflicting lethal damage unarmed is "aiming for vital spots."</p></blockquote><p></p>
[QUOTE="Psion, post: 925362, member: 172"] Well, that should allay some of our differences. But still, I see that as a problem. I don't want to have to be a Mike Tyson or Bruce Li in training to have a credible chance of having a bona fide impact on my opponent through fisticufs. This, again, relies on taking feats and using weapons. My primary concern is fisticufs, something that does come up a lot in action movies. I am not especially concerned about nonlethal weapon damage, but that said, I certainly don't think that it unbalances weapons. I'm not sure why this is a problem. If you try to duke it out with a zombie, you are asking for trouble. That is certainly something worth considering. The brawl family is designed with the nonlethal combat rules in mind. Fidgeting with the nonlethal combat rules would likely entail altering the effects of brawl. That said, brass knuckles turn nonlethal damage into lethal, so if giving brawlers subdual damage is a balance issue, then brass knuckles are a bigger one. :) I think you are trying to make nonsensical rules sensible through spinning them. Let's just say I don't agree with you assessment and don't think that lethal/nonlethal damage puts near that much of a fine point on it. The d20 rules are rather binary in their division between lethal and nonlethal damage. In reality, it is more of a continuum. You can sort of try to capture this middle ground in a game, but take it from me, it's not easy, and dividing lethal vs. nonlethal along the lines of armed/sharp/hard and soft/unarmed is the one most games use, d20 included. Ah, I see where you are getting here. You are talking about using the -4 to do lethal damage. Yes, there is that. However, this doesn't sit well with the simulationist in my. You don't specifically try to break someone's nose vice blood it, and it seems to me that the type of blow that would be a knockout punch would be the same kind of blow that would be the kind that would break someone's nose. The "lethal damge" rules for unarmed combat strikes me as things like kidney punches and kicking character while he's down. As the d20 rules say, inflicting lethal damage unarmed is "aiming for vital spots." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Non-Lethal Damage Rules
Top