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<blockquote data-quote="takyris" data-source="post: 943075" data-attributes="member: 5171"><p>Hey, astrobryguy, nice to meet you!</p><p></p><p>re: Chances of dying.</p><p></p><p>First off, good information. I only did the check for a first-level Smart hero with a 10 Con, basically someone who needed to roll a 20 -- and that worked out to a 63% chance of dying -- which ain't good, but if I were a first-level Smart hero, I'd be hoping for my buddies to bandage me up anyway.</p><p></p><p>Think less about ordinaries and more about players. I anticipate Con getting a sudden surge in importance when my group switches to d20 -- and the Great Fortitude feat ain't looking so bad either. Add in the ability to use Action Points to get a +1d6 on each roll, and really, it's much closer to "out cold and will likely wake up tied to a chair" than "get this person into an O.R. stat!"</p><p></p><p>"-10 hp *is* Dead. Look at pages 140 and 141 of the sourcebook. Evidence the definition of "Dead". That's why the Medic's ability is called a "Medical Miracle". 'The Medic restores life to a dead person. "</p><p></p><p>Given that there's no magic in the basic system (until you get to specific campaigns), and given that people don't come back from the dead in a non-magic system, it stands to reason that "dead" is not entirely "dead". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I understand what the book says. I'm asking for you to be willing to bend the flavor text to fit the actual factual rules by which you play. If someone can get brought back from the d20 definition of death, then the d20 definition of death is not our common definition of death. It's more like a deep coma or something. </p><p></p><p></p><p></p><p>A cut from a rusty nail is a potentially mortal wound. That doesn't mean that you should consider anyone who gets a cut from a rusty nail "dying".</p><p></p><p>In my opinion, the designers made the down & dying rules much easier to survive in order to allow for the action-movie staple of the dude who is beaten unconscious but then recovers without medical attention. They then kept the name the same so that D&D people would know what they were talking about.</p><p></p><p>Should a person who is at -2 be treated? Yes, of course. But they can be treated by someone without training, and if that untrained person is decently observant and has good common sense (high Wis), they have a good chance of stabiliizing them. Thus, being at -2 does not mean "you are bleeding profusely". Being at -2 means "you're unconscious -- maybe we should move them upright and press a hand to that wound until it stops bleeding".</p><p></p><p></p><p></p><p>Not if they wanted to keep the D&D crowd happy. And there is, after all, some chance of death. It's just not as great as people remember it being.</p></blockquote><p></p>
[QUOTE="takyris, post: 943075, member: 5171"] Hey, astrobryguy, nice to meet you! re: Chances of dying. First off, good information. I only did the check for a first-level Smart hero with a 10 Con, basically someone who needed to roll a 20 -- and that worked out to a 63% chance of dying -- which ain't good, but if I were a first-level Smart hero, I'd be hoping for my buddies to bandage me up anyway. Think less about ordinaries and more about players. I anticipate Con getting a sudden surge in importance when my group switches to d20 -- and the Great Fortitude feat ain't looking so bad either. Add in the ability to use Action Points to get a +1d6 on each roll, and really, it's much closer to "out cold and will likely wake up tied to a chair" than "get this person into an O.R. stat!" "-10 hp *is* Dead. Look at pages 140 and 141 of the sourcebook. Evidence the definition of "Dead". That's why the Medic's ability is called a "Medical Miracle". 'The Medic restores life to a dead person. " Given that there's no magic in the basic system (until you get to specific campaigns), and given that people don't come back from the dead in a non-magic system, it stands to reason that "dead" is not entirely "dead". :) I understand what the book says. I'm asking for you to be willing to bend the flavor text to fit the actual factual rules by which you play. If someone can get brought back from the d20 definition of death, then the d20 definition of death is not our common definition of death. It's more like a deep coma or something. A cut from a rusty nail is a potentially mortal wound. That doesn't mean that you should consider anyone who gets a cut from a rusty nail "dying". In my opinion, the designers made the down & dying rules much easier to survive in order to allow for the action-movie staple of the dude who is beaten unconscious but then recovers without medical attention. They then kept the name the same so that D&D people would know what they were talking about. Should a person who is at -2 be treated? Yes, of course. But they can be treated by someone without training, and if that untrained person is decently observant and has good common sense (high Wis), they have a good chance of stabiliizing them. Thus, being at -2 does not mean "you are bleeding profusely". Being at -2 means "you're unconscious -- maybe we should move them upright and press a hand to that wound until it stops bleeding". Not if they wanted to keep the D&D crowd happy. And there is, after all, some chance of death. It's just not as great as people remember it being. [/QUOTE]
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