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General Tabletop Discussion
*Dungeons & Dragons
Non-Lethal Damage Tweak
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<blockquote data-quote="Water Bob" data-source="post: 6104970" data-attributes="member: 92305"><p>So, the questions become: Is it ever possible that a person cannot be beat to death? Can a person highly skilled at knocking people unconscious have a 100% success rate?</p><p></p><p>I tend to think "no" to both questions, but I also think this is a question for the GM and the type of game he wants to run. If he's got Super Ninja's who can, like in the old TV shows, chop a guy on the neck and watch him fall, then I think the original rule should be used and not this tweak.</p><p></p><p>This tweak is really more for GMs who want a little more reality expressed in the game with the official non-lethal damage rules.</p><p></p><p>There's something false, to me, in the certainty that an attacker can bang away at another with enough power to knock the foe unconscious but never actually damage him.</p><p></p><p>I think the tweak puts a little bit of an edge on the nonlethal rule--enough for players to consider closely what they're doing when its important not to damage a target.</p><p></p><p>A maiden becomes hysterical, possibly giving away the group's position to the enemy with her cries. Under the official rule, a tough player can move to her then clip her upside the head, downing her, then throwing her over his shoulder. </p><p></p><p>That's very heroic, and with my tweak, it will happen MOST of the time. But, there's a chance...that the strong warrior moves up to the maiden, clips her upside the head, and inadvertantly breaks her neck.</p><p></p><p>Knocking people out shouldn't be 100% certain.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6104970, member: 92305"] So, the questions become: Is it ever possible that a person cannot be beat to death? Can a person highly skilled at knocking people unconscious have a 100% success rate? I tend to think "no" to both questions, but I also think this is a question for the GM and the type of game he wants to run. If he's got Super Ninja's who can, like in the old TV shows, chop a guy on the neck and watch him fall, then I think the original rule should be used and not this tweak. This tweak is really more for GMs who want a little more reality expressed in the game with the official non-lethal damage rules. There's something false, to me, in the certainty that an attacker can bang away at another with enough power to knock the foe unconscious but never actually damage him. I think the tweak puts a little bit of an edge on the nonlethal rule--enough for players to consider closely what they're doing when its important not to damage a target. A maiden becomes hysterical, possibly giving away the group's position to the enemy with her cries. Under the official rule, a tough player can move to her then clip her upside the head, downing her, then throwing her over his shoulder. That's very heroic, and with my tweak, it will happen MOST of the time. But, there's a chance...that the strong warrior moves up to the maiden, clips her upside the head, and inadvertantly breaks her neck. Knocking people out shouldn't be 100% certain. [/QUOTE]
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