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Non Lethal Damage?
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<blockquote data-quote="Paul Strack" data-source="post: 4358517" data-attributes="member: 71340"><p>That's what it meant in earlier editions of D&D. Not any more.</p><p></p><p></p><p></p><p>It's only retarded if you insist on interpreting HP as above.</p><p></p><p>Personally I interpret 4E Hit Points in terms of action movie mechanics. When you get hit in combat, you are hurt (cut up, bruised, bleeding, etc.), but like an action hero, those injuries don’t matter much if you survive the fight. You shrug off your pain and soldier on, ready for the next fight (by spending healing surges). Your long term injuries are represented by lost healing surges, not lost hit points.</p><p></p><p>The nature of "healing" depends on its source. If you spend a healing surge, you are sucking it up, finding a renewed will to fight despite your injuries. When a Warlord uses his Inspiring Word, his leadership improves your morale, making you more willing to fight. When a Cleric uses her Healing Word, your wounds do actually knit back together, but you are still somewhat spiritually and emotionally depleted (because you are down healing surges).</p><p></p><p>If you recognize that injuries are represented by the combination of lost HP and lost Healing Surges, the 4E rules work fine.</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4358517, member: 71340"] That's what it meant in earlier editions of D&D. Not any more. It's only retarded if you insist on interpreting HP as above. Personally I interpret 4E Hit Points in terms of action movie mechanics. When you get hit in combat, you are hurt (cut up, bruised, bleeding, etc.), but like an action hero, those injuries don’t matter much if you survive the fight. You shrug off your pain and soldier on, ready for the next fight (by spending healing surges). Your long term injuries are represented by lost healing surges, not lost hit points. The nature of "healing" depends on its source. If you spend a healing surge, you are sucking it up, finding a renewed will to fight despite your injuries. When a Warlord uses his Inspiring Word, his leadership improves your morale, making you more willing to fight. When a Cleric uses her Healing Word, your wounds do actually knit back together, but you are still somewhat spiritually and emotionally depleted (because you are down healing surges). If you recognize that injuries are represented by the combination of lost HP and lost Healing Surges, the 4E rules work fine. [/QUOTE]
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