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Non Lethal Damage?
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<blockquote data-quote="doctorhook" data-source="post: 4358596" data-attributes="member: 58401"><p><span style="color: Red">Please avoid using the term "retarded" as a pejorative; it's offensive and juvenile.</span></p><p><span style="color: Red"></span></p><p>Regicide, HP is an abstraction, more now than ever before. In previous editions, hit points could've just as easily been called "health points", (or even "heart pieces" for the Zelda-inclined), but no longer. Now one must emphasize the abstractedness of the "hit" in "hit points". Wounds and physical injuries are one kind of "hit" in 4E, but not necessarily the only kind; for simplicity's sake, however, all types of "hits" are tracked together against "hit points", and "healing" recovers "hit points" regardless of the type of "hits" suffered.</p><p></p><p>Not only is this abstract method simple and functional, it also makes the handwaving realism easier; for example, warriors can be beat up and bloody but still feel "better than ever", and not really be worse for the wear, mechanically. (If Cure Light Wounds is a problem for you, imagine that even on a character with full HP the spell closes the minor cuts and scrapes that the mechanics ignore.)</p></blockquote><p></p>
[QUOTE="doctorhook, post: 4358596, member: 58401"] [COLOR=Red]Please avoid using the term "retarded" as a pejorative; it's offensive and juvenile. [/COLOR] Regicide, HP is an abstraction, more now than ever before. In previous editions, hit points could've just as easily been called "health points", (or even "heart pieces" for the Zelda-inclined), but no longer. Now one must emphasize the abstractedness of the "hit" in "hit points". Wounds and physical injuries are one kind of "hit" in 4E, but not necessarily the only kind; for simplicity's sake, however, all types of "hits" are tracked together against "hit points", and "healing" recovers "hit points" regardless of the type of "hits" suffered. Not only is this abstract method simple and functional, it also makes the handwaving realism easier; for example, warriors can be beat up and bloody but still feel "better than ever", and not really be worse for the wear, mechanically. (If Cure Light Wounds is a problem for you, imagine that even on a character with full HP the spell closes the minor cuts and scrapes that the mechanics ignore.) [/QUOTE]
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