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Non Lethal Damage?
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<blockquote data-quote="Allimar" data-source="post: 4390287" data-attributes="member: 74119"><p><strong>Hp</strong></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">The only way I could see changing out HP would be kind of complicated. getting rid of the RPG system would mean you have a set among vs factors (bonus for Con and Str) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Ive played some games where the character had a set HP. you would get skills or levels and gain a couple more (going from 3 or so to 4 or 5) so you really had to be careful. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If everyone had only 15 HP (Str and Con maybe 20 or 25hp), an weapon doing 1d8 would with str and skill bonus could be devastating rolling a 20. You would really want that cleric and healing potions, buffs, ect.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Instead RPGs just increase all the values per level. Making it impossible to have a level 1 or 2 getting a lucky shot and killing or maiming a level 20. I never understood this logic but that’s what we do. I do like how characters become more powerful, but if you want it to make sense then you’ll have to rework details.</span></span></p><p></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: royalblue">In writing this, I have just realized that the 20th century thinking of RPGs is nothing more then a game of inflating HP and damage values represented by levels, where enemies to be a challenge also gain HP and damage. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><span style="color: royalblue">Really the game doesn’t get harder, just more cumbersome with numbers.</span> </span></span></span></p></blockquote><p></p>
[QUOTE="Allimar, post: 4390287, member: 74119"] [b]Hp[/b] [FONT=Verdana][COLOR=white]The only way I could see changing out HP would be kind of complicated. getting rid of the RPG system would mean you have a set among vs factors (bonus for Con and Str) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Ive played some games where the character had a set HP. you would get skills or levels and gain a couple more (going from 3 or so to 4 or 5) so you really had to be careful. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]If everyone had only 15 HP (Str and Con maybe 20 or 25hp), an weapon doing 1d8 would with str and skill bonus could be devastating rolling a 20. You would really want that cleric and healing potions, buffs, ect.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Instead RPGs just increase all the values per level. Making it impossible to have a level 1 or 2 getting a lucky shot and killing or maiming a level 20. I never understood this logic but that’s what we do. I do like how characters become more powerful, but if you want it to make sense then you’ll have to rework details.[/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=royalblue]In writing this, I have just realized that the 20th century thinking of RPGs is nothing more then a game of inflating HP and damage values represented by levels, where enemies to be a challenge also gain HP and damage. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][COLOR=royalblue]Really the game doesn’t get harder, just more cumbersome with numbers.[/COLOR] [/COLOR][/SIZE][/FONT] [/QUOTE]
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Non Lethal Damage?
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