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Non-lethal damage
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<blockquote data-quote="mattdm" data-source="post: 4530894" data-attributes="member: 15382"><p>When this came up in my game, the players didn't like it because they were fighting foes that they wanted the possibility of being on good terms with after the initial, uh, misunderstanding that led to conflict. The complaint was "hey, this dumbed-down edition sucks because there's no way to represent what I want to do: beat them up without hurting them".</p><p></p><p>But, of course, the old non-lethal/subdual system was kind of weird. I know that I personally in real life do not have a separate measure for real hurts and hurts which are going to somehow safely knock me out — and it particularly goes against the hp-as-more-than-damage, as has been nicely explained by like fifteen people in this thread.</p><p></p><p>So, the important thing is: we're not playing a computer game with a pre-programmed set of actions. You want to fight, uh, "gently" with the aim of not causing permanent harm, you tell me! I'm the one making up the monster/NPC reactions, and I'll take how you describe your actions into consideration.</p></blockquote><p></p>
[QUOTE="mattdm, post: 4530894, member: 15382"] When this came up in my game, the players didn't like it because they were fighting foes that they wanted the possibility of being on good terms with after the initial, uh, misunderstanding that led to conflict. The complaint was "hey, this dumbed-down edition sucks because there's no way to represent what I want to do: beat them up without hurting them". But, of course, the old non-lethal/subdual system was kind of weird. I know that I personally in real life do not have a separate measure for real hurts and hurts which are going to somehow safely knock me out — and it particularly goes against the hp-as-more-than-damage, as has been nicely explained by like fifteen people in this thread. So, the important thing is: we're not playing a computer game with a pre-programmed set of actions. You want to fight, uh, "gently" with the aim of not causing permanent harm, you tell me! I'm the one making up the monster/NPC reactions, and I'll take how you describe your actions into consideration. [/QUOTE]
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