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Non-lethal damage
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<blockquote data-quote="DreamChaser" data-source="post: 4531344" data-attributes="member: 1190"><p>Honestly this I feel that this conversation may be pointless if any party is committed to this concept: that every strike before the last is a blood-drenched, kill-driven blow. There is nothing in the rules to support this and much to discount it. The cinematic aspects to D&D combat work more like Die Hard or Rocky than Friday the Thirteenth.</p><p></p><p>You and your enemies are slashing, dodging, parrying, and wearing each other down (sometimes enjoying a sudden burst "comeback" of energy in the form of a Second Wind). At some point, you'll have landed a strong or accurate blow and drawn blood from your opponent. You can see that the end is in sight. Then, finally, you see your opening: you can end this battle. You can: knock the enemy out with the pommel of your sword, wing them with an arrow, or launch a magic missile right at their face to destroy their head.</p><p></p><p>NOW, one somewhat dissonant part of several parts of 4e is that in some cases, the rules allow for the players to account for their players actions or opportunities after they have occurred. They essentially assume that are characters are better at combat that we are and they allow for cinematic opportunities that are technically "metagamed" in.</p><p></p><p>I like this because, well I"m not a trained fighter with a multicass in wizard. I like that the rules allow me to anticipate myself and don't penalize me for not killing.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4531344, member: 1190"] Honestly this I feel that this conversation may be pointless if any party is committed to this concept: that every strike before the last is a blood-drenched, kill-driven blow. There is nothing in the rules to support this and much to discount it. The cinematic aspects to D&D combat work more like Die Hard or Rocky than Friday the Thirteenth. You and your enemies are slashing, dodging, parrying, and wearing each other down (sometimes enjoying a sudden burst "comeback" of energy in the form of a Second Wind). At some point, you'll have landed a strong or accurate blow and drawn blood from your opponent. You can see that the end is in sight. Then, finally, you see your opening: you can end this battle. You can: knock the enemy out with the pommel of your sword, wing them with an arrow, or launch a magic missile right at their face to destroy their head. NOW, one somewhat dissonant part of several parts of 4e is that in some cases, the rules allow for the players to account for their players actions or opportunities after they have occurred. They essentially assume that are characters are better at combat that we are and they allow for cinematic opportunities that are technically "metagamed" in. I like this because, well I"m not a trained fighter with a multicass in wizard. I like that the rules allow me to anticipate myself and don't penalize me for not killing. DC [/QUOTE]
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