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Non-lethal damage
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<blockquote data-quote="Skyscraper" data-source="post: 4533578" data-attributes="member: 48518"><p>In my games, i ask players to state before they attack if they want their attacks to be non-lethal. Otherwise, the default assumption is they're trying for lethal damage. They often choose non-lethal against humanoids.</p><p></p><p>If they choose non-lethal, i ask them to explain how they go about it. Blunt arrows, magic weaved in a specific way, hitting with the flat or the pummel of the sword, whatever is fine with me as long as they come up with an explanation that makes sense, generally. I like to say that if they can't come up with a good explanation on how an attack may be non-lethal, then perhaps their PC can't come up with a good way to knock out an enemy in combat either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For a fireball as with any other attack, i would think that the damage is either lethal or non lethal for all targets in the area of effect. You roll a single damage number for everyone after all, i would think that the damage is the same for all and the same type for all. How can a fireball be non-lethal? Well, perhaps the blast is very concentrated and simply throws everyone to the ground with its intensity, as opposed to actually burning. I think that allowing the fireball (or any area of effect power) to do different damage types to different targets provides it with too much flexiblity.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 4533578, member: 48518"] In my games, i ask players to state before they attack if they want their attacks to be non-lethal. Otherwise, the default assumption is they're trying for lethal damage. They often choose non-lethal against humanoids. If they choose non-lethal, i ask them to explain how they go about it. Blunt arrows, magic weaved in a specific way, hitting with the flat or the pummel of the sword, whatever is fine with me as long as they come up with an explanation that makes sense, generally. I like to say that if they can't come up with a good explanation on how an attack may be non-lethal, then perhaps their PC can't come up with a good way to knock out an enemy in combat either :) For a fireball as with any other attack, i would think that the damage is either lethal or non lethal for all targets in the area of effect. You roll a single damage number for everyone after all, i would think that the damage is the same for all and the same type for all. How can a fireball be non-lethal? Well, perhaps the blast is very concentrated and simply throws everyone to the ground with its intensity, as opposed to actually burning. I think that allowing the fireball (or any area of effect power) to do different damage types to different targets provides it with too much flexiblity. Sky [/QUOTE]
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