Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-lethal damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 4535142" data-attributes="member: 75065"><p>sounds like over complicating things for the hell of it... Luck/doge/near miss HP (based on what? Dex? Int? Wis? All of the above?) and separate CON oww... that sword actually hit me HP.... Where would Psychic damage go? Who decides if it was a near miss or a solid hit. </p><p> </p><p>Who is to say a sleeping target cant turn with a groan just as a blow is struck ?</p><p> </p><p>Also HP are not always CON based. There are several regions in FR for example which allow you to use other primary stats to determine initial HP. Something very easy to rule in any campaign.</p><p> </p><p>Also if you think about it each class has a certain amount of HP assigned which is added to CON... perhaps these are your 'luck/near miss HP', which then are increased each level (and are no longer affected by CON)... the player growing in skill, become better at avoiding lethal blows and thus can afford more close shaves that might have knocked them out the level before.</p><p> </p><p>Also if the problem you have with the system is how to reward your players for capturing rather than killing their enemies, from my point of view the sipliciy of the game mechanic does ,as you say, limit the battle aspect of the adventure because its so easy; what it also does is open up wonderful opportunities for you to use your creativity and imagination to make what happens after the enemy in question slumps unconscious to the ground truly memorable and really make them earn that extra reward on offer.</p><p> </p><p>I'm sure after being pursued by a horde of angry followers over swing bridges, narrow ledges and quicksand ridden swamplands with an uncooperative prisoner trying to slow them down, they will toss up whether next time they simply slice his head off and put it in a sack.</p></blockquote><p></p>
[QUOTE="jbear, post: 4535142, member: 75065"] sounds like over complicating things for the hell of it... Luck/doge/near miss HP (based on what? Dex? Int? Wis? All of the above?) and separate CON oww... that sword actually hit me HP.... Where would Psychic damage go? Who decides if it was a near miss or a solid hit. Who is to say a sleeping target cant turn with a groan just as a blow is struck ? Also HP are not always CON based. There are several regions in FR for example which allow you to use other primary stats to determine initial HP. Something very easy to rule in any campaign. Also if you think about it each class has a certain amount of HP assigned which is added to CON... perhaps these are your 'luck/near miss HP', which then are increased each level (and are no longer affected by CON)... the player growing in skill, become better at avoiding lethal blows and thus can afford more close shaves that might have knocked them out the level before. Also if the problem you have with the system is how to reward your players for capturing rather than killing their enemies, from my point of view the sipliciy of the game mechanic does ,as you say, limit the battle aspect of the adventure because its so easy; what it also does is open up wonderful opportunities for you to use your creativity and imagination to make what happens after the enemy in question slumps unconscious to the ground truly memorable and really make them earn that extra reward on offer. I'm sure after being pursued by a horde of angry followers over swing bridges, narrow ledges and quicksand ridden swamplands with an uncooperative prisoner trying to slow them down, they will toss up whether next time they simply slice his head off and put it in a sack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Non-lethal damage
Top