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General Tabletop Discussion
*Pathfinder & Starfinder
Non-lethal damage
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<blockquote data-quote="ExploderWizard" data-source="post: 4535228" data-attributes="member: 66434"><p>There wouldn't be confusion. Hits against combatants target hp. Psychic damage won't exist, and all hits are hits -no solid or near misses. Once hp run out CON takes over. CON wounds represent the bad stuff. The kind of wounds that take actual time to heal. 5 minutes of rest don't cut it.</p><p> </p><p></p><p> </p><p>The same type of arbitrary rule that says you cant move diagonally past a hard corner.</p><p> </p><p> </p><p>Sounds like a neat idea but the design goal was to make HP class based with no stat influence at all. </p><p> </p><p> </p><p> </p><p>Indeed. All hit points would be luck, and battle skill determined by class. Things don't get lethal until you run out or are otherwise unable to fight. If HP were not connected to physical damage then swift healing might not be quite so immersion breaking.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4535228, member: 66434"] There wouldn't be confusion. Hits against combatants target hp. Psychic damage won't exist, and all hits are hits -no solid or near misses. Once hp run out CON takes over. CON wounds represent the bad stuff. The kind of wounds that take actual time to heal. 5 minutes of rest don't cut it. The same type of arbitrary rule that says you cant move diagonally past a hard corner. Sounds like a neat idea but the design goal was to make HP class based with no stat influence at all. Indeed. All hit points would be luck, and battle skill determined by class. Things don't get lethal until you run out or are otherwise unable to fight. If HP were not connected to physical damage then swift healing might not be quite so immersion breaking. [/QUOTE]
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Community
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Non-lethal damage
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