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Non-lethal damage
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<blockquote data-quote="77IM" data-source="post: 4536011" data-attributes="member: 12377"><p>IIRC, non-lethal damage in 3e often involved taking a -4 penalty to your attack roll.</p><p></p><p>If 4e is a storytelling tool meant to simulate cinematic-action fantasy, then it seems to me that knocking out foes, capturing them, and interrogating them happen only rarely in cinematic-action fantasy (only when it moves the story forward in some interesting way). For many groups, that's the way the players behave, but for some, it's not: my players enjoy puzzle-solving and often try to seek advantage even when doing so is boring. I don't want them to constantly feel torn between keeping up the fun action pace vs stopping to interrogate prisoners after every fight. So I make that decision easier by adapting the rules to better simulate cinematic-action fantasy: knockouts are harder than kills.</p><p></p><p>I'm not saying the RAW is wrong in general, just for some groups.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4536011, member: 12377"] IIRC, non-lethal damage in 3e often involved taking a -4 penalty to your attack roll. If 4e is a storytelling tool meant to simulate cinematic-action fantasy, then it seems to me that knocking out foes, capturing them, and interrogating them happen only rarely in cinematic-action fantasy (only when it moves the story forward in some interesting way). For many groups, that's the way the players behave, but for some, it's not: my players enjoy puzzle-solving and often try to seek advantage even when doing so is boring. I don't want them to constantly feel torn between keeping up the fun action pace vs stopping to interrogate prisoners after every fight. So I make that decision easier by adapting the rules to better simulate cinematic-action fantasy: knockouts are harder than kills. I'm not saying the RAW is wrong in general, just for some groups. -- 77IM [/QUOTE]
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