Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Non Linear Adventures and Challenge Rating/Enemy Strength
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9088529" data-attributes="member: 467"><p>NOTE 1: This thread is tagged 5E because that is how I want to employ the idea, but certainly other forms of D&D and similar games could work.</p><p></p><p></p><p></p><p>NOTE 2: This is half baked. i am posting it here to discuss it and see if something coherent emerges.</p><p></p><p></p><p></p><p>I was thinking about non linear adventures and got to wondering what a good method for keeping the campaign challenging over the course of multiple level up. I am going to provide an example campaign framework to try and explain what I mean:</p><p></p><p></p><p></p><p>The campaign takes place in a relatively isolated geography, like a large island nation. Within, there are 7 BBEGs of various stripes that are all part of an overall plot to Take Over The World. Once the PCs get involved in the situation, they can deal with each of the BBEGs in whatever order they prefer and flows naturally from their actions. Each BBEG is the culmination of an adventure, though, and the PCs are meant to level up upon defeating each BBEG.</p><p></p><p></p><p></p><p>The problem this presents is obvious: if the BBEGs are static, there isn't a "safe" way to let the PCs approach them in whatever order they like. So my solution is that when one of the BBEGs is defeated, the rest increase in power. Since I don't like purely mechanical solutions for RPG problems, I came up with an in-game solution: the BBEGs all stole the power of one even bigger, badder evil guy and when one dies, their potion of the power flows into the others. When there is only one left, that original BBEG takes over that boy and returns to the world.</p><p></p><p>The way I want to mechanically represent this is through a value I’ll call “delta.” Whenever the PCs defeat a BBEG, they level (and this is the only way they level) and delta goes up by one.</p><p></p><p></p><p></p><p>Stat blocks for the BBEGs and their primary lieutenants and minions will have entries that are impact by delta – from hit points to recharge numbers to legendary actions and so on. In essence, delta will impact the CR of the main antagonists in such a way as to keep it “fair” no matter what order the PCs choose to engage them.</p><p></p><p></p><p></p><p>Like I said, this is a very loose idea right now and it needs some work. I’m interested in what folks think of it, how I could best implement it mechanically. I am also interested in what other folks do to try and account for PC leveling in a non-linear scenario.</p><p></p><p>And just to be clear, one thing I am not interested in is cries of “the world shouldn’t change to match the PCs!” That is a fine point of view, and is something I also believe when running certain kinds of games. But in this specific instance, I do not want that to be the case. Thanks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9088529, member: 467"] NOTE 1: This thread is tagged 5E because that is how I want to employ the idea, but certainly other forms of D&D and similar games could work. NOTE 2: This is half baked. i am posting it here to discuss it and see if something coherent emerges. I was thinking about non linear adventures and got to wondering what a good method for keeping the campaign challenging over the course of multiple level up. I am going to provide an example campaign framework to try and explain what I mean: The campaign takes place in a relatively isolated geography, like a large island nation. Within, there are 7 BBEGs of various stripes that are all part of an overall plot to Take Over The World. Once the PCs get involved in the situation, they can deal with each of the BBEGs in whatever order they prefer and flows naturally from their actions. Each BBEG is the culmination of an adventure, though, and the PCs are meant to level up upon defeating each BBEG. The problem this presents is obvious: if the BBEGs are static, there isn't a "safe" way to let the PCs approach them in whatever order they like. So my solution is that when one of the BBEGs is defeated, the rest increase in power. Since I don't like purely mechanical solutions for RPG problems, I came up with an in-game solution: the BBEGs all stole the power of one even bigger, badder evil guy and when one dies, their potion of the power flows into the others. When there is only one left, that original BBEG takes over that boy and returns to the world. The way I want to mechanically represent this is through a value I’ll call “delta.” Whenever the PCs defeat a BBEG, they level (and this is the only way they level) and delta goes up by one. Stat blocks for the BBEGs and their primary lieutenants and minions will have entries that are impact by delta – from hit points to recharge numbers to legendary actions and so on. In essence, delta will impact the CR of the main antagonists in such a way as to keep it “fair” no matter what order the PCs choose to engage them. Like I said, this is a very loose idea right now and it needs some work. I’m interested in what folks think of it, how I could best implement it mechanically. I am also interested in what other folks do to try and account for PC leveling in a non-linear scenario. And just to be clear, one thing I am not interested in is cries of “the world shouldn’t change to match the PCs!” That is a fine point of view, and is something I also believe when running certain kinds of games. But in this specific instance, I do not want that to be the case. Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Non Linear Adventures and Challenge Rating/Enemy Strength
Top