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Non Linear Adventures and Challenge Rating/Enemy Strength
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<blockquote data-quote="Celebrim" data-source="post: 9088599" data-attributes="member: 4937"><p>Even if you create some gloss of in world justification for it, ultimately this is still Schrodinger's Stat Block. The CR of each member of the council of BBEGs depends entirely on the order in which they are encountered. </p><p></p><p>There are too many variables here for me to say what your 'delta' should be. Things depend greatly for example on the starting level of the PC's when they are to encounter their first BBEG. Design some templates for each delta to represent the evil power infusing the minions I guess, and then just have minions with different stat blocks for each delta. You'll want to probably minimize the types of minions just to keep from driving yourself nuts.</p><p></p><p>For my part, I don't necessarily care if you have some in universe justification, but I'm unlikely to design my adventure the way you do. I might have BBEGs level up over time, but I'm equally likely to have them ally more closely with each other, so that in later fights you are facing two or three BBEGs. I am highly unlikely to design an adventure around mooks that level up as the PC's do though. I'm more likely to have the villains have lairs that they can retreat to where they have more resources. Once they realize they have a dangerous enemy, they retreat to lairs and take a more defensive posture. I'm also likely to have predesigned different lieutenants that are allocated to hunting down the PC's depending on the PC's perceived threat. </p><p></p><p>But really, whatever works for you.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9088599, member: 4937"] Even if you create some gloss of in world justification for it, ultimately this is still Schrodinger's Stat Block. The CR of each member of the council of BBEGs depends entirely on the order in which they are encountered. There are too many variables here for me to say what your 'delta' should be. Things depend greatly for example on the starting level of the PC's when they are to encounter their first BBEG. Design some templates for each delta to represent the evil power infusing the minions I guess, and then just have minions with different stat blocks for each delta. You'll want to probably minimize the types of minions just to keep from driving yourself nuts. For my part, I don't necessarily care if you have some in universe justification, but I'm unlikely to design my adventure the way you do. I might have BBEGs level up over time, but I'm equally likely to have them ally more closely with each other, so that in later fights you are facing two or three BBEGs. I am highly unlikely to design an adventure around mooks that level up as the PC's do though. I'm more likely to have the villains have lairs that they can retreat to where they have more resources. Once they realize they have a dangerous enemy, they retreat to lairs and take a more defensive posture. I'm also likely to have predesigned different lieutenants that are allocated to hunting down the PC's depending on the PC's perceived threat. But really, whatever works for you. [/QUOTE]
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