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Non Linear Adventures and Challenge Rating/Enemy Strength
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<blockquote data-quote="Tonguez" data-source="post: 9089115" data-attributes="member: 1125"><p>I advise use Faction play and have your villains in the background. That way the PCs can choose which adventure to follow regardless of level and you can vary the strength of the Factions as they rise. Treat Faction territory as Lairs and use different minions as needed. If you dont need the Boss for an adventure dont use it - leave them as rumours and legends</p><p></p><p>For instance in one ‘recover the artifacts’ campaign I did the PCs were national heroes of a island nation menaced by a expansionist death cult from ‘islands to the north’. They had to recover artifacts that were also being sort by cultist and which were in various hard to reach places each with its own resident Big Bad and minions. It didnt matter which location they investigated first, just that they were challenged at each place</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9089115, member: 1125"] I advise use Faction play and have your villains in the background. That way the PCs can choose which adventure to follow regardless of level and you can vary the strength of the Factions as they rise. Treat Faction territory as Lairs and use different minions as needed. If you dont need the Boss for an adventure dont use it - leave them as rumours and legends For instance in one ‘recover the artifacts’ campaign I did the PCs were national heroes of a island nation menaced by a expansionist death cult from ‘islands to the north’. They had to recover artifacts that were also being sort by cultist and which were in various hard to reach places each with its own resident Big Bad and minions. It didnt matter which location they investigated first, just that they were challenged at each place [/QUOTE]
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