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<blockquote data-quote="aco175" data-source="post: 9089292" data-attributes="member: 27385"><p>You still need to offer quests for what is out there. To make the kobold king and the old dragon of the swamp fit into either level 4 or level 9 depending on what the players want to tackle first is the problem. Unless you are not telling them what is there and only telling them the woods next to town or the swamp 2 days away. Then you can quantum ogre the whole thing. </p><p></p><p>I guess you can flex the whole thing depending on what the players want and then design the dungeons right before play. The players want to take on the dragon of the swamp at level 4, then you design a skeletal dragon and some goblin worshippers instead of something more dangerous if they waited until level 9. Same with waiting until level 9 to tackle the kobold king. In this case, he managed to get some giants to come over to his side. It would keep things a bit of a surprise even for yourself. </p><p></p><p>You would still need a bit of all the bad guys and some locations. Add some filler for along the road to break things a bit and allow for you to design as you go.</p></blockquote><p></p>
[QUOTE="aco175, post: 9089292, member: 27385"] You still need to offer quests for what is out there. To make the kobold king and the old dragon of the swamp fit into either level 4 or level 9 depending on what the players want to tackle first is the problem. Unless you are not telling them what is there and only telling them the woods next to town or the swamp 2 days away. Then you can quantum ogre the whole thing. I guess you can flex the whole thing depending on what the players want and then design the dungeons right before play. The players want to take on the dragon of the swamp at level 4, then you design a skeletal dragon and some goblin worshippers instead of something more dangerous if they waited until level 9. Same with waiting until level 9 to tackle the kobold king. In this case, he managed to get some giants to come over to his side. It would keep things a bit of a surprise even for yourself. You would still need a bit of all the bad guys and some locations. Add some filler for along the road to break things a bit and allow for you to design as you go. [/QUOTE]
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